Game Mechanics/Rules

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Re: Game Mechanics/Rules

Postby Pongo » Mon Dec 17, 2012 8:41 pm

Yeah having the six attributes would be my preference too. :)
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Re: Game Mechanics/Rules

Postby youngneil1 » Mon Dec 17, 2012 10:21 pm

D&D memories are strong in this great bunch here :).
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Re: Game Mechanics/Rules

Postby Zeke » Sat Apr 15, 2017 9:39 pm

What is the purpose of Intelligence and Wisdom?

What depends on these stats. The only thing I find is that for every class a stat can be selected to be responsible for the character SP.
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Re: Game Mechanics/Rules

Postby youngneil1 » Sun Apr 16, 2017 12:01 pm

Besides spellpoints, the only other hardcoded influence I can see is the will save (intelligence helps there as of now).

Of course you can have attribute checks ingame via scripting. Also, you can assign these attributes as skillModifierAttributes of a trait and bind them in this way.

What I would like to add is attribute requirements for traits (like eg a dodge trait requiring an minimal dexterity of 13 and so forth). This would add another layer for making attributes matter more (maybe some tactical fighting trait requires a certain intelligence for example).
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Re: Game Mechanics/Rules

Postby Zeke » Sun Apr 16, 2017 3:53 pm

Nice! Saw the new update. Downloading :mrgreen:
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Re: Game Mechanics/Rules

Postby youngneil1 » Sun Apr 16, 2017 4:32 pm

Awesome, nothing is better than testing & feedback, most welcome :) .
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