Slowdive's Little Daily Blog

Discuss anything in general about the IceBlink Engine + Toolset project (or anything else) here.

Re: Slowdive's Little Daily Blog

Postby slowdive » Sun Sep 10, 2017 12:56 pm

For comparison, here are others from today:
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Screenshot_2017-09-10-05-52-54-270x480.png (79.49 KiB) Viewed 471 times

Screenshot_2017-09-10-05-53-09-270x480.png
Screenshot_2017-09-10-05-53-09-270x480.png (76.28 KiB) Viewed 471 times

Screenshot_2017-09-10-05-53-27-270x480.png
Screenshot_2017-09-10-05-53-27-270x480.png (63.28 KiB) Viewed 471 times
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Re: Slowdive's Little Daily Blog

Postby Dorateen » Sun Sep 10, 2017 2:04 pm

Congratulations on the release of IceBlinkBasic. Good work, slowdive!
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Re: Slowdive's Little Daily Blog

Postby slowdive » Mon Sep 11, 2017 5:54 pm

So I started working again on the next IBbasic module. It is the conversion of H&C (Zach's critically acclaimed nwn2 module) to IBbasic. All areas, items, convos, journal entries, etc. were automatically imported. I'm going through one area at a time and adding all of the finishing work or work not done by the importer.

I'll be improving the engine and toolset as I go through the building experience.
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Re: Slowdive's Little Daily Blog

Postby zach_holbrook » Tue Sep 12, 2017 12:53 am

Awesome news! I'm so glad that you're doing this!
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Re: Slowdive's Little Daily Blog

Postby slowdive » Thu Sep 14, 2017 3:16 pm

I made some great progress on h&c last night. I have most of the inn and keep working. Next up is the rest of the "village".
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Re: Slowdive's Little Daily Blog

Postby slowdive » Fri Sep 15, 2017 3:11 pm

The bulk of dragon sword is in place (all sub areas, encounters, npcs and conversations). I just need to fill in the details then on to the next part.
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Re: Slowdive's Little Daily Blog

Postby slowdive » Sat Sep 16, 2017 11:19 pm

Started playing around with the idea of having an option for using a first person view for main maps (builder option). So you could use the normal top down on main maps or use the ~3D view. You could then use normal top down for overland type maps and 3D for all others (or just use only top down as before)

test1b.png
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test2b.png
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test3b.png
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Thoughts?
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Re: Slowdive's Little Daily Blog

Postby Dorateen » Sun Sep 17, 2017 3:37 pm

WOW! But how would this be accomplished? I take it new art assets would be required for tile, walls and backdrop sets? I would be very interested in learning more about this option.

Also, I think first person exploration does require a minimap/area view feature with fog of war. Otherwise players can get easily disorientated.

The dungeon screenshots above look great.
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Re: Slowdive's Little Daily Blog

Postby Pongo » Sun Sep 17, 2017 4:08 pm

I'm just going to second everything Dorateen said :)
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Re: Slowdive's Little Daily Blog

Postby slowdive » Sun Sep 17, 2017 6:00 pm

Each square will have similar properties as in goldbox (block/open for each direction, backdrop for each direction, wall set image for each direction, etc. ). A minimap with fog of war will be there as well. The images above were just mock ups done in gimp. I'm still l looking for ideas. Maybe I make the 3d view slightly smaller and add a small minimap, compass, and something else in the space between the ui.
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