Slowdive's Little Daily Blog

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Re: Slowdive's Little Daily Blog

Postby slowdive » Sat Feb 24, 2018 5:20 am

I fixed a couple of loading issues with the in-app toolset when selecting an area, encounter, or convo to edit. So I am able to build, save and load areas, convos, and encounters now. Now I just need to create container, shop, and journal editors and all the most basic building tools are in place to create modules with the in-app toolset. I'll then add the item, creature, and player (companions and default PC) editors to further allow builders to customize their adventures. I can almost see a light at the end of the initial IBbasic beta tunnel ahead :lol:
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Re: Slowdive's Little Daily Blog

Postby youngneil1 » Sat Feb 24, 2018 2:36 pm

Ha, that's the spirit - follow the light :D !
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Re: Slowdive's Little Daily Blog

Postby slowdive » Tue Feb 27, 2018 4:47 pm

I have the container editor working now. The shop editor and journal editor will use basically the same set up so they should go fast. The creature and item editors will be easy and fast to do as well (I worked in reverse order of difficulty when prioritizing the editors to work on). I hope to have a beta version ready for testing in the next few weeks :D
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Re: Slowdive's Little Daily Blog

Postby youngneil1 » Tue Feb 27, 2018 4:56 pm

Very cool to see it all come together so swiftly :) . Testing will be great fun, especially as in this case testing means building which I truely long to do again :D .
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Re: Slowdive's Little Daily Blog

Postby slowdive » Wed Feb 28, 2018 4:13 am

Here is a screenshot of the container editor:
Capture05.PNG
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Re: Slowdive's Little Daily Blog

Postby youngneil1 » Wed Feb 28, 2018 10:11 am

Great work :) - really self explanatory setup, should be really intuitive using it.
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Re: Slowdive's Little Daily Blog

Postby slowdive » Fri Mar 02, 2018 10:41 am

Added the shop editor...still need to add three more properties to the editor: shop name as seen in game, buy back percent, sell percent.

Capture06.PNG
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Only one more editor left to complete the left panel of buttons, journal editor. Then it will be time to work on finishing the bottom button panel editors (creatures, items, player/companions).
Capture07.PNG
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Creature, Items, and Player editors should be straight forward as they are similar to the module editor, just lots of properties.
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Re: Slowdive's Little Daily Blog

Postby youngneil1 » Fri Mar 02, 2018 2:03 pm

Looks like the home stretch :) (despite still some work to pour into it for the last few editors). Tying the last loose ends together will come with great satisfaction, no doubt about that. It will be great fun to setup a camapign with it soon on the go, plain and simple and yet atmospheric and challenging (or that's the plan :) ).
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Re: Slowdive's Little Daily Blog

Postby slowdive » Fri Mar 02, 2018 11:21 pm

Here is an updated screenshot with all the properties in and fully working shop editor:
Capture08.PNG
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Re: Slowdive's Little Daily Blog

Postby slowdive » Sat Mar 03, 2018 5:02 am

Starting on the Journal Editor (w.i.p. still needs a few more properties added and the text box showing the selected journal entry text)
Capture09.PNG
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