Unusual combat collision?

Any bugs found while playing or testing the engines for both PC and Android

Unusual combat collision?

Postby zach_holbrook » Mon May 22, 2017 9:40 pm

I've looked around and am not sure if I'm missing a resolution to this bug/question, but I've noticed some unusual combat collision behavior. Generally, enemies will respect the characters' spaces, but they'll sometimes walk over them and occupy the same square. Similarly, I've noticed a few occasions when they'll occupy a tile I've made non-walkable.

A piggyback question: is it possible to make PC corpses have collision (or is it a bug that they don't always appear to have collision)?
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Re: Unusual combat collision?

Postby youngneil1 » Tue May 23, 2017 5:40 am

I saw these oddities of NPC pathfinding in battle, too, Zach. I just havent grasped what triggers this seemingly erratic and rare behaviour. From my observations it has so far only affected the last square of an NPC move?

Concerning corpses: by allowing to walk over them potential stuck/exploit situation are prevented. Otherwise eg a corpse might block a choke point on a map forever, stalling battle.
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