Lanterna 2 (IceBlink 2 version)

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Lanterna 2 (IceBlink 2 version)

Postby slowdive » Sun Nov 01, 2015 5:09 am

I started converting Lanterna 2 to IB2. I first copied over the android version and updated all areas to the new area system (changed all layer1 tiles from grass to blank). After that, everything works fine with IB2, but I will need to change all the encounters to use more than the 7x7 area limit of android IB1. I also need to find a good portrait for Fledge :lol: Once I convert all the encounters, I want to go back and improve some of the dialog of chapter 1. Then it is on to chapter 2 of 3.
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Re: Lanterna 2 (IceBlink 2 version)

Postby Dorateen » Sun Nov 01, 2015 3:46 pm

I look forward to following your development of this module. It should be very instructive.

In the NWN2 Lanterna, didn't talk about putting a badger head on a dwarf's body for Fledge? That still cracks me up.
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Re: Lanterna 2 (IceBlink 2 version)

Postby slowdive » Sun Nov 01, 2015 7:31 pm

Dorateen wrote:In the NWN2 Lanterna, didn't talk about putting a badger head on a dwarf's body for Fledge? That still cracks me up.


Yup, I was think that if I could figure it out I would do a full blown 3D model for Fledge, but if not maybe I could use a dwarf with a badger head. I remember you got a kick (if not disgusted :lol: ) out of that suggestion :D
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