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IceBlinkEngine.com • View topic - Using SketchUP for "Isometric" props

Using SketchUP for "Isometric" props

Discuss art assets that can be used with IceBlink Engine such as Maps, NPC Portraits, Narration Images, Creature Tokens, etc.

Using SketchUP for "Isometric" props

Postby astral » Thu Dec 25, 2014 2:35 am

SketchUp is a free 3d modeling program.That is very easy to get started and for the most part intuitive unless you try to model something organic.Apart from its ease of use it has few other cool things in its sleeve(s)

1.
Massive database of free models of almost everything you can think of.SketchUp is widely used by architects so you can be sure that any famous building probably will be present.Apart from 3d stuff there are many 2d cutouts like trees and people

Image


2.Non-realistic rendering/Sketchy edges .If you have a 3d model and wish to turn it to something more(or less) artistic you can use the program to transform it in to a rough sketch or a precise drawing.You can keep the existing textures if you wish


Image



Now for the "game" examples that I created for your own viewing pleasure in SketchUp/Photoshop!

Image
Image
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Re: Using SketchUP for "Isometric" props

Postby slowdive » Thu Dec 25, 2014 4:14 am

Ah ha, that looks very interesting and great use of an isometric view as well. Yeah, occlusion is something we have thought about, but haven't been able to include just yet. May be somewhere down the road, something like what was used in the Infinity Engine for occlusion could be implemented. May require occlusion map layers for "mixing" with props and sprites. I'll need to have a look at SketchUP. So far, I have only played with GIMP on my PC and I use Autodesk's SketchBook Pro on my galaxy note 3 phone.

Welcome to the forums astral!
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