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Re: Working with GitHub

PostPosted: Tue Dec 23, 2014 10:57 am
by youngneil1
Glad you sorted that out. I am confused by that branching and forking, too :roll: .

Re: Working with GitHub

PostPosted: Wed Dec 24, 2014 7:23 am
by sinopip
That's a shame, I made some kind of a mess with GitHub... Nothing critical though. I uploaded my latest changes, but I included all the obj/bin/debug/release/data/... folders, so the built .exe and .dll are directly usable to be put in anyone's IB directory. So we have a lot of changes in my commit... :roll:
I think It's better if we put only the files edited in future commits.

Re: Working with GitHub

PostPosted: Wed Dec 24, 2014 1:06 pm
by youngneil1
Dont worry, Sinopip. I find it supercool that you and James develop the pc version further :) ! A little bumb in the road wont matter, especially as the github thingie is quite prone to mixing stuff indeed. Read about your ideas about loading area bitmaos as textures per sqiate, allowing much larger maps. Would be quite the breakthrough if you pull this off!