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IceBlinkEngine.com • View topic - Token/Icon Formats

Token/Icon Formats

Discuss custom PC Tokens/Icons for use with the IceBlink Engine.

Token/Icon Formats

Postby slowdive » Sun Nov 25, 2012 10:42 pm

Tokens and Icons are 50x50 pixel images. It is best to use a file format such as PNG that supports transparency (alpha channel). The player may change their PC token and the tokens of their companions at any time during the game.

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Re: Token/Icon Formats

Postby Baron » Sat Dec 15, 2012 8:46 pm

You'll be able to add larger icons for monsters though, right? Like a pic 100px high and 50px wide for an ogre. Or 100 x 100 for a fat dragon with large fat wings?
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Re: Token/Icon Formats

Postby slowdive » Sat Dec 15, 2012 11:12 pm

Other size tokens is in discussion (see the Token/Icon thread in the Toolset forums). This particular thread was meant more for PC tokens that players can use for their party members (I know, I am just making things more confusing :D )
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Re: Token/Icon Formats

Postby youngneil1 » Thu Dec 27, 2012 12:01 pm

Feynor Token:


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Re: Token/Icon Formats

Postby Dorateen » Thu Dec 27, 2012 4:44 pm

That looks pretty good. I like the shadow effect.
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Re: Token/Icon Formats

Postby youngneil1 » Thu Dec 27, 2012 4:48 pm

Thank you, Dorateen - the shadow is probably not the most realistic one, but I am happy it creates at least some illusion of depth.
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Re: Token/Icon Formats

Postby Dorateen » Sun Jan 20, 2013 1:39 am

Once again, the information on this forum has proved most helpful. Going back to slowdive's initial post, I looked into creating transparent backgrounds with the apha channel... and I was able to get rid of that garish green box that surrounded the sprites I was using!

I'm much happier now with how the character and NPCs look, and ready to start on some encounter maps.
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Re: Token/Icon Formats

Postby slowdive » Sun Jan 20, 2013 2:12 am

Wow, a nice improvement to the tokens. Looking really good!
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Re: Token/Icon Formats

Postby youngneil1 » Sun Jan 20, 2013 8:59 am

The tokens are great this way and really integrate nicely with their surroundings. I love the style of the tokens, colourful and detailed, despite the few pixels used.
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Re: Token/Icon Formats

Postby Dorateen » Sun Jan 20, 2013 4:12 pm

Thanks, youngneil1. I intend to also remove the black around the torches, and trim around the hearth and staircase in the corners.

It's funny that you mentioned the color. When I first started playing computer RPGs in the early 90's, I had an EGA monitor. This only rendered screens is a light blue and magenta. It was not until Pools of Darkness when I picked up a SVGA monitor (because it was required) that I was able to appreciate the wondrous color palette of the Gold Box games!
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