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IceBlinkEngine.com • View topic - Defining new Globals

Defining new Globals

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Defining new Globals

Postby youngneil1 » Tue Dec 25, 2012 11:46 am

What would be very handy, would be the ability to define new global variables (i.e. those which can be accessed from any function/object and are hopefully saved later on when saving the game) as module author (for storing all kinds of things, like e.g. quest progress).

Or are such new globals already automatically created via set_global_int from the actions tab of the converstion editor (i.e. that command does not only set an existing global, but would also create a new one with the value indicated)?
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Re: Defining new Globals

Postby slowdive » Tue Dec 25, 2012 5:55 pm

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Re: Defining new Globals

Postby youngneil1 » Tue Dec 25, 2012 6:26 pm

That sounds most useful and also very powerful, many thanks for the quick and thorough answer! These script hooks and variables will open up possible game design in wonderful ways...
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