A long term plan is to restrict info on creature shown to a trait value in the party (or a global int). DC required would depend on the creature and the specific stats to reveal. So, discovering a creature's weaknesses might become part of the gameplay.
Another logn term plan is to tie the existence of certain triggers and props on the battlefield to another trait (think of a ranger scouting/choosing the portential battelfield location prior to the encounter, revealing eg healing/buffing squares or removing harmful squares).
In both cases, the approach is to connect main map traits with adavnatges on the battelfield, adding functionality to classes that are weaker in one-on-one swordplay/casting but bring out of the box advantages to the whole party.
A way for mobile devices might be that a long press on a creature/pc might show the info box on a creature's/pc's stats (on top of blended out log). Another long press on the same pc/creature (while infobox on stas is shown) might switch to info on effects (and back again with another long tap, back and forth). All short presses and button clicks might hide the infobox (stats/effects) and show the normal log again. Just one way to do it - once you start toying with it more (and likely better) options wil open up for sure
