Slowdive's Little Daily Blog

Discuss anything in general about the IceBlink Engine + Toolset project (or anything else) here.

Re: Slowdive's Little Daily Blog

Postby slowdive » Sun Mar 04, 2018 12:34 am

Here is an update of the finished Journal Editor:
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Re: Slowdive's Little Daily Blog

Postby youngneil1 » Mon Mar 05, 2018 8:48 am

One more down :D ! It's an ardous task to complete all of them, big respect for you fighting valiantly through this.
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Re: Slowdive's Little Daily Blog

Postby slowdive » Tue Mar 06, 2018 1:55 pm

Worked quite a bit on the creature editor last night. It is a large undertaking, but the same framework will be used again for the items editor. I'll post a screenshot tonight.
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Re: Slowdive's Little Daily Blog

Postby slowdive » Wed Mar 07, 2018 5:51 am

Here is the beginning of the Creature Editor (ignore the incomplete creature list on the left, major w.i.p.):
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The intent is to have the list on the left be expandable/collapseable based on category labels (just like in the IB toolset)
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Re: Slowdive's Little Daily Blog

Postby slowdive » Thu Mar 08, 2018 2:34 am

I finished implementing the creature list on the left hand side of the editor:
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Next, I need to implement all the methods for changing all those properties when clicked on for editing...easy work, just tedious repetitive stuff :lol:
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Re: Slowdive's Little Daily Blog

Postby youngneil1 » Thu Mar 08, 2018 9:14 am

Great work there - I feel sometimes the tedious, repetitive work is the hardest at the same time. It takes a lot of self motivation to push through (and maybe good music or some netflix in the background :lol: ).
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Re: Slowdive's Little Daily Blog

Postby slowdive » Tue Mar 13, 2018 4:08 pm

Haven't coded much the past few days as I've been falling asleep early and then got sick. I've added the adding and removing of known spells to the creature editor. Still need to do the selecting images and sounds and then the editor will be complete. Item editor is basically the same.
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Re: Slowdive's Little Daily Blog

Postby youngneil1 » Tue Mar 13, 2018 4:17 pm

Ah, sad to hear. Get well soon & make sure to catch enough rest (e.g. Stranger Things on Netflix has proved to be an excellent cure for me).
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Re: Slowdive's Little Daily Blog

Postby slowdive » Wed Mar 14, 2018 2:54 pm

Still feeling a bit sick this morning, but I did get a little bit of coding in last night. I finished a good part of the creature editor including not allowing editing of engine creatures and only module creatures. You can duplicate an engine creature and have your own custom version in your module. I now have buttons above the creature list for add, remove, and copy. Last task is to make the image/sounds selection screen using the appropriate token selector when choosing an image. Better than just choosing from a drop down list of text options. Sounds will still just be a drop down list though.
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Re: Slowdive's Little Daily Blog

Postby youngneil1 » Wed Mar 14, 2018 5:22 pm

Sounds like amazing progress, Jer. The devil in the details... I had e.g. completely forgotten about the token selector and was just imagining long list of properties. Being able to copy creatures and to use the default ones as template will speed up building a lot.
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