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IceBlinkEngine.com • View topic - Coding Task List - Before IB2 Initial Release

Coding Task List - Before IB2 Initial Release

Discuss anything in general about the IceBlink Engine + Toolset project (or anything else) here.

Re: Coding Task List - Before IB2 Initial Release

Postby youngneil1 » Tue Oct 04, 2016 3:34 am

- The in combat mouse over info text shows unconscious and bleeeding characters (hp smaller 0 but above -20) as dead already. A bit misleading.
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Re: Coding Task List - Before IB2 Initial Release

Postby youngneil1 » Tue Oct 04, 2016 3:40 am

- unconscious pc in combat still cause nearby enemy archers to get a -4 penalty for shooting out of melee situation. Should likely be changed.
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Re: Coding Task List - Before IB2 Initial Release

Postby slowdive » Tue Oct 04, 2016 5:43 am

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Re: Coding Task List - Before IB2 Initial Release

Postby youngneil1 » Tue Oct 04, 2016 5:46 am

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Re: Coding Task List - Before IB2 Initial Release

Postby youngneil1 » Tue Oct 04, 2016 2:20 pm

- the -4 penalty to shoot floaty for a pc shooting from melee range appered again for the next melee pc; generally soem combat floaties seem off context
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Re: Coding Task List - Before IB2 Initial Release

Postby youngneil1 » Wed Oct 05, 2016 3:23 am

- new music does not start upon area change; ie an area change turns music off (can be manually fixed by turning music toggle off and on again)
- also there is no music looping after a piece has finished
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Re: Coding Task List - Before IB2 Initial Release

Postby youngneil1 » Wed Oct 05, 2016 3:40 am

- besides xp bar, a "+" indicator above portraits for level up might ge a good thing (on main map view)
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Re: Coding Task List - Before IB2 Initial Release

Postby youngneil1 » Wed Oct 05, 2016 3:50 am

- already known traits and traits not available yet might be perhaps graphically better distuinguished on level up screen for an easier quick orientation (in addition to the already exsiting colored text info on top of screen)
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Re: Coding Task List - Before IB2 Initial Release

Postby youngneil1 » Wed Oct 05, 2016 6:35 am

- large creature combat attack animation is not working properly with combatSmoothMovement off
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Re: Coding Task List - Before IB2 Initial Release

Postby youngneil1 » Mon Oct 10, 2016 6:29 am

- an enemy archer was able to step on the square of my alive, conscious and non-hidden thief; ie they shared the same square in combat
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