Re: Coding Task List - Before IB2 Initial Release

Framing the screen correctly for diagonal maps works much better now. There's a little framing glitch still ongoing (for all neighbourign maps actually), but a player must focus on it to notice, so I think this one can wait.
Debugging the erratic mover behaviour on diagonals will be much harder. They do strange jumps between positions sometimes. This '"sometimes" makes it even more tricky for me.
I think I have to figure out whether this is draw related or pathfinding related for starters...
On another note: I have an idea that might speed up pathfinding a lot (ie only recalculate an existent, old path if a block is on the next five steps).
Debugging the erratic mover behaviour on diagonals will be much harder. They do strange jumps between positions sometimes. This '"sometimes" makes it even more tricky for me.
I think I have to figure out whether this is draw related or pathfinding related for starters...
On another note: I have an idea that might speed up pathfinding a lot (ie only recalculate an existent, old path if a block is on the next five steps).