Coding Task List - Before IB2 Initial Release

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Re: Coding Task List - Before IB2 Initial Release

Postby youngneil1 » Tue May 23, 2017 5:34 am

Video is soooo cool, Phil :) . The water is great as it changes the atmosohere a heapload when the world around the player does its own little dance. Many thanks for sharing :) .
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Re: Coding Task List - Before IB2 Initial Release

Postby youngneil1 » Tue May 23, 2017 6:47 am

I added a mechanism that adds the worldtime set in the toolset to save games when the time from toolset is greater than the time in savegame. So it is exactly 1295 years fast forward for the old Hearkenwold saves with next beta :D .
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Re: Coding Task List - Before IB2 Initial Release

Postby Dorateen » Tue May 23, 2017 1:10 pm

Video looks amazing, Pongo. I like those icons for the items.
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Re: Coding Task List - Before IB2 Initial Release

Postby youngneil1 » Tue May 23, 2017 3:20 pm

IB2 Beta v48 - use at your own risk, no liabilities/no warranties:

https://www.dropbox.com/s/juww8954htw8q ... 8.zip?dl=0

- world time from toolset is added to existing saves (if save has younger world time than world time from toolset)
- fixing some bugs with stalls in combat (though I fear not the crucial one that Zach described)
- more work on summons/allies (still only half implemented, but on good track)
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Re: Coding Task List - Before IB2 Initial Release

Postby Dorateen » Tue May 23, 2017 3:34 pm

thanks, youngneil1, I will check this in a bit.

Something I just noticed in running through some combat encounters... enemies are not receiving their attack bonus. Every die roll is the number + 0

This is something I first noticed when slowdive was doing his IBmini let's play, so I believe it is an issue that originates in IBmini, and happened when merging into IB2.

For your reference, IB2 version 21, does work correctly, as creatures will add their Attack value to their die roll.
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Re: Coding Task List - Before IB2 Initial Release

Postby Pongo » Tue May 23, 2017 4:43 pm

Thanks for the comments on the city video!

Dorateen, I got the images for the item icons (and traits and spells etc) from graphicriver.net. There's a load of ace stuff there that isn't too expensive. The guy who did the item icons also did character art that I recognise from Grimoire, so Cleve must be using his work as well...!
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Re: Coding Task List - Before IB2 Initial Release

Postby youngneil1 » Tue May 23, 2017 5:04 pm

Great catch, Dorateen :D ! I fixed the attack bons fir creatures now, is in next beta...
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Re: Coding Task List - Before IB2 Initial Release

Postby zach_holbrook » Tue May 23, 2017 8:34 pm

Thanks for all your hard work! I'll be testing it out over the next few days and will let you know how it goes. As always, your efficiency amazes me (and makes me envious!).
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Re: Coding Task List - Before IB2 Initial Release

Postby youngneil1 » Tue May 23, 2017 8:50 pm

That's very kind, Zach, thank you :) ! I am chaoticly fumbling along here behind the scenes, but with the strong and brilliant foundation from Jer/Slowdive and all of you fine guys' feedback I am sure we will make it in the end :) .

That said, IB2Beta v49 - no warranties/no liabilities, use at your own risk:

https://www.dropbox.com/s/pph3k4jqamjj2 ... 9.zip?dl=0

- fixed player turns not ending correctly and some creature freezes (many thanks to Dorateen and Zach for uncovering these)
- repaired creature to hit boni (many thanks to Dorateen for finding out that they did not work as intended)
- plesse just use two frame attack animations for now (as most of you will do likely so far anyway)
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Re: Coding Task List - Before IB2 Initial Release

Postby youngneil1 » Thu May 25, 2017 8:48 pm

IB2Beta v50 - no warranties/no liabilities, use at your own risk:

https://www.dropbox.com/s/puht1v20j15fp ... 0.zip?dl=0

Phew, lots of stuff in this one:
- tried to reduce AI path finding oddities in combat
- stopped spam of error logs with messages from onTouch... methods
- completed adding temporary summons/allies via script (must test the spell side of this and then document it)
- fixed mix up with effects for modifiying maxHP and maxSP
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