by youngneil1 » Fri Dec 14, 2012 7:54 am
"Solid Progress"? - Sounds more like an amazing breakthrough, yeah!
Big gratz on getting the scroll and "any map size" system implemented - especially with such swiftness! It will be most helpful in doing more complex maps. Speaking of this, a few questions concerning maps, please (as I will hopefully begin lo layout them for my small prologue adevnture rather soon):
- Is there any technical limit to max. map size (number of fields/pixels or kb size of map .png)?
- Or is there a max. map size you would recommend?
- Is there a limit to the nummber of events, ecounters, etc. on a single map?
- How long are load times between map transitions roughly gonna be, probably will depend on map size (blink of an eye, 2-3 seconds,10 seconds,...)?
- Must maps be square shaped, e.g. 1600*1600 pxl (by doing black areas this will be no problem though, so more a question out of curiosity)?
The UI stuff sounds great also - will go a long way to create the right kind of atmosphere and mood. The panel strucute sounds convincing and easy to handle.
And even a "theme editor" - I see slick interfaces/backgrounds with very individual styles incoming. I have the feeling that IceBlink games might ooze with quite some personality, style and character, with all those great customization options.