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IceBlinkEngine.com • View topic - Slowdive's Little Daily Blog

Slowdive's Little Daily Blog

Discuss anything in general about the IceBlink Engine + Toolset project (or anything else) here.

Re: Slowdive's Little Daily Blog

Postby zach_holbrook » Sat Jan 05, 2019 11:51 pm

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Re: Slowdive's Little Daily Blog

Postby youngneil1 » Sun Jan 06, 2019 12:33 pm

Level 6 already - that's great progress there. The Wine Cellars are already cleared then and the Hunter will score some nice crits for sure (iirc).

My current game to relax is AC Odyssey (with all hud and map indicators off as far as possible, no scouting via Ikaros the eagle). It's great fun to explore the magnificient recreation of ancient, mythical greece at a slow pace, taking in the gorgeous sights and the myriad of unbelievable details.
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Re: Slowdive's Little Daily Blog

Postby slowdive » Thu Jan 10, 2019 4:00 am

We are in the process of selling our home so very little coding time here. I have found a little bit of time to play some Bard's Tale with my daughter, but not much. Lots of cleaning, organizing, and staging.
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Re: Slowdive's Little Daily Blog

Postby youngneil1 » Thu Jan 10, 2019 9:53 am

That sounds busy indeed. Keeping fingers crossed for you here :) .
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Re: Slowdive's Little Daily Blog

Postby BillGen » Thu Jan 10, 2019 2:53 pm

Moving is so stressful. No wonder you've got no time for anything else. I hope everything goes as smooth as possible. Don't break too many things. haha
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Re: Slowdive's Little Daily Blog

Postby slowdive » Tue Jan 15, 2019 3:49 am

Thanks everyone for the encouragement. We got lots done on the house this weekend. Tonight, I some more of Hearkenwold. Most everyone is level 3 now. I came across some goblin hunters that I hadn't seen in previous versions :P Recently, I started up a few new plays of some old games (IWD2, NWN2, DA:O, and BT) just to see how IB holds up to them. It is interesting how IB seems to hold up well. It may not have fancy graphics (by design of course), but the game play and flow of Hearkenwold holds my interest and attention as well as any of those old games (maybe even more fun).

Oh, and welcome to the forums BillGen!
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Re: Slowdive's Little Daily Blog

Postby youngneil1 » Tue Jan 15, 2019 6:40 am

That's something I felt with great joy and a little surprise, too: despite all the technical limitations, the fun factor of the IB modules is very high. Now this is primarily due to our authors' talents in game design, campaign and world building, story telling and making/composition of the assets, which I am really fond of. Still, this also shows that IB as a means to tell the stories of these adventures really works well - and will only get better in the years to come :) .
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Re: Slowdive's Little Daily Blog

Postby Dorateen » Tue Jan 15, 2019 2:29 pm

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Re: Slowdive's Little Daily Blog

Postby slowdive » Sat Jan 26, 2019 7:50 pm

No progress here... Actually the laptop is put away as our house is in full staging mode this weekend. Lots of scheduled views this weekend.
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Re: Slowdive's Little Daily Blog

Postby Pongo » Tue Jan 29, 2019 7:36 pm

Happy new year everyone (when is it too late to say that?)
So I kinda lost my job and I'm now in my new job and back in the UK. It's been a weird six months. :)
Downside is that I barely turn my pc on at the minute. In the last six months I've completed a run through of the (admittedly awesome) NWN mod the Aielund Saga - but that's about it.
On the other hand, I now have a 3hr/day commute - so I've got plenty of tine to play around with IBMini :) I've been trying to pull something together on it between reading new job papers etc. Hopefully something decent will come of it - it's a pretty awesome bit of kit.
Anyway just checking in given the long absence.
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