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IceBlinkEngine.com • View topic - Toolset Bugs

Toolset Bugs

Report any bugs or ideas/suggestions that arise during testing of the Alpha Build Version 1

Toolset Bugs

Postby youngneil1 » Tue Dec 25, 2012 11:26 am

Toolsetbug 1, Alpha 1.2 (normal severity): When placing player locations in the encounter editor, there's no option for 5th or 6th palyer. Instead Player 4 is placed multiple times (at least it's the icon for player 4 appearing multiple times).
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Re: Toolset Bugs

Postby slowdive » Tue Dec 25, 2012 5:36 pm

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Re: Toolset Bugs

Postby catprog » Tue Dec 25, 2012 11:25 pm

I put the program into program files and got an error about not being able to open debug.txt
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Re: Toolset Bugs

Postby slowdive » Tue Dec 25, 2012 11:44 pm

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Re: Toolset Bugs

Postby catprog » Thu Dec 27, 2012 7:13 am

That was the problem.


I can't seem to load the conversation I created though.

Also is their a way to set a default/auto starting character?
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Re: Toolset Bugs

Postby youngneil1 » Thu Dec 27, 2012 12:59 pm

Hey catprog,

I had the same probelm with my conversation refusing to open - I could solve it by making sure to have at least one red and one blue node (i.e. NPC and PC text). There's probably a ton of other potential reasons for this error, but perhaps you're lucky and hit the same issue.

Edit: To be more precisely, it seems that dialogue tree branches must end with a player line (blue). Otherwise I got crashes or fail to load dialogue.
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Re: Toolset Bugs

Postby slowdive » Thu Dec 27, 2012 1:34 pm

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Re: Toolset Bugs

Postby slowdive » Thu Dec 27, 2012 1:37 pm

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Re: Toolset Bugs

Postby youngneil1 » Thu Dec 27, 2012 2:53 pm

Triggering "DoOnceNar" script in exactly the same way as in the alpha module on a narration dialogue of my own (well, as exactly as human, faulty me can be) does cause a situation where the narration cannot be left: When clicking "continue" (end dialogue option) it flashes and stays. Only shutting down the process via taskmanager enables me to exit the programm then. Leaves me most intruiged - probably I am making something totaly obvious different, but simply fail to see it. Also had no luck with trying to achieve the same thing via manipualting a global, sigh.

I know, too early for conversation stuff ;-). Still, that's just curious me, hehe.
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Re: Toolset Bugs

Postby youngneil1 » Thu Dec 27, 2012 5:52 pm

Looks like the "attack" action (triggered by conversation) is not working right now? No bug message, but simply the encounter map isn't loaded. Or is thee a special place to assign a tag to an encounter (other than its name)?
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