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IceBlinkEngine.com • View topic - Toolset Bugs

Toolset Bugs

Report any bugs or ideas/suggestions that arise during testing of the Alpha Build Version 2

Re: Toolset Bugs

Postby slowdive » Thu Mar 07, 2013 4:50 am

Okay, I think it is fixed now. The function was trying to use an onbject that was null at the moment. I added a check to see if it is not null before trying to use it. Now it is working. I also added a try-catch block to send an error message to the log file (debug.txt) for the future...just in case.

Time to work on some script hooks... :D
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Re: Toolset Bugs

Postby youngneil1 » Thu Mar 07, 2013 8:34 am

Great to hear, one more down :-).

Some other potential issue:

In RedCarnival I often call encounters from dialogues via "attack" action from the action drop down menu. It seems this doesn't work properly anymore (or I do some mistake here, of course). I can trigger the dialogue with the creature NPC (like the bloody zombie guy called Greggis in the beginning of Red Carnival) and reach my [Fight begins] dialogue option, which has the attack action attached. When clicking it, I find myself on normal world map again. No error message, no combat encounter map ever opened. I reckecked the names of the tag used for the attack action and the encounter name and it looks good. Strange... perhaps something in the atttck script is not updated properly to 2.0?
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Re: Toolset Bugs

Postby youngneil1 » Thu Mar 07, 2013 10:46 am

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Re: Toolset Bugs

Postby youngneil1 » Thu Mar 07, 2013 1:43 pm

Probably not a bug, just an oddity: Looks like the Drinian conversation cannot be modified. Whatever I change there in the toolset, the change is not saved. Upon next time opening this conversation (or in game), the changes are undone / never happened.
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Re: Toolset Bugs

Postby slowdive » Thu Mar 07, 2013 2:31 pm

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Re: Toolset Bugs

Postby youngneil1 » Thu Mar 07, 2013 3:21 pm

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Re: Toolset Bugs

Postby youngneil1 » Thu Mar 07, 2013 4:21 pm

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Re: Toolset Bugs

Postby youngneil1 » Fri Mar 08, 2013 8:21 am

Last edited by youngneil1 on Fri Mar 08, 2013 8:31 am, edited 1 time in total.
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Re: Toolset Bugs

Postby youngneil1 » Fri Mar 08, 2013 8:30 am

General question: How to remove painted creatures and objects? Triggers can be removed with a left a click on the square they're painted on, but for creatures/props such a left click just adds another instance of the creature/prop to the square.

EDIT: Nevermind, stupid me failed to use the "Remove last selected object button". Oh dear...
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Re: Toolset Bugs

Postby youngneil1 » Sat Mar 09, 2013 7:41 am

It was already mentioned and is probably still on to do, but just to be sure: the number of player starting locations on encounter maps seems to be still limited to 4 players only (or rather 4 different players plus an infiinte number of addtional player 4 locations).
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