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IceBlinkEngine.com • View topic - Toolset Ideas/Suggestions

Toolset Ideas/Suggestions

Report any bugs or ideas/suggestions that arise during testing of the Alpha Build Version 2

Toolset Ideas/Suggestions

Postby slowdive » Mon Feb 04, 2013 3:42 am

Share any ideas or suggestions that come to mind while testing the toolset
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Re: Toolset Ideas/Suggestions

Postby youngneil1 » Mon Feb 04, 2013 10:40 pm

Had not much time today unfortunately, just a few minutes trying to get Red Carnival to the new Alpha 2.0 version. Took the approach of cloning the alpha2 module folder (new module function is not implemented yet in Alpha 2.0). When doing so, one should make sure to adjust this line in the alpha2 module data file: <ModuleFolderName>alpha2</ModuleFolderName> to point to the folder that you use for the cloned copy (i.e. if you woudl name the cloned copy directory alpha3, it woudl look like <ModuleFolderName>alpha3</ModuleFolderName>.

To get old conversations up and running, those have to be copied into that clone folder (alpha3). Also they will have to be copied into the convos list within the alpha2 module data file.

When doing so, I could see my old convos again. Pheeew, that will save me a lot of retyping ;-).
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Re: Toolset Ideas/Suggestions

Postby youngneil1 » Fri Mar 08, 2013 9:23 am

Right now it seems conversations can only be triggered by referring to the objects (creatures/props) they are attached to. I think this will make sense for most occassions, but it also forces to have a prop/creature whenever you want a conversation. Let's assume I do some riddle with levers (via conversation), I would have to place a lever prop then (normally the levers would be part of my background picture). I wonder if such "artifical" props/creatures could be avoided by also allowing direct conversation triggers? It would just be another option (extending the number of items in the drop down list directly to conversations, in addition to creatures/props). This would also and especially be nice for interparty member conversations (otherwise these would require some invisible placeholder prop/cretaure to get triggered).
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Re: Toolset Ideas/Suggestions

Postby slowdive » Fri Mar 08, 2013 10:36 pm

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Re: Toolset Ideas/Suggestions

Postby youngneil1 » Fri Mar 08, 2013 11:52 pm

Ah, I missed that one. Many thanks for the heads up. Narration is indeed a little narrow in this context (would have thought it refers only to those narration only dialogue style setups). But that's a semantics matter - just happy that you have such self sustained conversations/narrations in already, thumbs up.

Perhaps the categories "Conversation" and "Narration" could be named to "Object bound conversation" and "Independend conversation". Narration would remain a special subtype of conversation (as beforehand). Alternatively one could perhaps use "Object bound dialogue" and "Independend dialogue" (with dialogue being the broader term for conversation and narration?).
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