
https://www.dropbox.com/s/9ykbtqdj4ccp7 ... s.rar?dl=0
It's just a mess of a WIP cohesive, seamless city map (just copied chaos for demo purpose, ignore this when it comes to how the real city will be), covering 9 submaps (16x16) in total. They are like the number keys on the keypad, palyer starts on central map (key 5). Just run around a little to get a feel for it. Hopefully it conveys the illusion of a big 30x30. It has a fog border, like a wall around it. This border is good suited for orientation / measuring its size. This is just the concept idea, 30x30 is no limit at all. It's basically limitless (well, until app max size is reached, e.g. some 1.7 GB or so).
So, far the only niggle is that view range is 2 squares which will cause a little inconsistency in known fields when traversing to another submap. This will be remedied once I can increase view range to three.
Next step for me is to significantly increase the ease and speed with which the seamless map can be setup in the toolset. The next iteration will have a "transition" ring that's actually just one large trigger that calls a logic tree. The logic tree will receive four string vars as parm input, each of them containing the area name of the top, down, left and right neighbor map. The logic tree will get party location via script and based on that info transition the party to the correct square on the correct neighbor map. Beauty is that it will take only four edits (i.e. enter names of the neighbouring maps) to integrate a new map into the seamless system.