Famitracker - Raventhal files

How to use different sound editing software for creating music and sounds for IceBlink

Famitracker - Raventhal files

Postby Pongo » Sat Oct 19, 2013 1:52 pm

You can download the .ftm file of the music for the Raventhal here:
http://www.mediafire.com/download/3h81d ... nthal8.ftm

If you open this file in Famitracker, you should be able to play around with the track as you like and see how it works. Famitracker has updated to a new version since I did this, but it should copy across ok.

Any questions, please feel free to fire them over... although I'm hardly an expert with this, I just like playing around with the software!
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Re: Famitracker - Raventhal files

Postby Pongo » Sat Oct 19, 2013 2:02 pm

...and this is a fantastic little tutorial on how to use the software.
http://www.youtube.com/watch?v=_lqGpO_8sqY
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Re: Famitracker - Raventhal files

Postby Dorateen » Sat Oct 19, 2013 6:16 pm

That's some neat stuff! Now I'm tempted to play around with the software, too.

I've been listening to Castlevania tracks, and I think that somewhat fits the vibe I will be going for. Maybe less gothic and more classical/baroque. And then I was struck by the concept that probably is closest would be Yngwie Malmsteen. With 8-bit sound texture of course. That would be awesome.
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Re: Famitracker - Raventhal files

Postby slowdive » Sun Oct 20, 2013 4:33 am

Hmm, I may need to look into this as well for Lanterna...get some 8 bit vide going to match my tile-like maps and tokens :D
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Re: Famitracker - Raventhal files

Postby Dorateen » Mon Oct 21, 2013 2:29 pm

This Famitracker program is far too much fun. I need to get back to working on the actual game.

But I do have a general music question for the IceBlink engine. I created a sample track and added it to the Intro Area properties. I plays perfectly, but I transition to the next castle area before the track has ended... and the nusic still keeps playing. Even though there is no music selected for the castle. The big problem is on the next conversation, the game locks up, with no diaglogue options to click on.

Is there a step to cut a music track off upon transitioning to a new area that does not have music? I'm sure that was the trouble with the buggy conversation.
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Re: Famitracker - Raventhal files

Postby slowdive » Mon Oct 21, 2013 8:17 pm

Hmm...I guys I haven't seen that as I either have music in all areas or none at all. I'll fix it to stop music on area transition before attempting to play the new area's music if it has any.
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Re: Famitracker - Raventhal files

Postby Dorateen » Tue Oct 22, 2013 3:48 pm

yes, that did the trick, assigning a music track to the next areas as well.

But it would be good to have the music stop on area transition regardless, just in case an author would like to have maps without any music playing. Not an urgent issue.
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Re: Famitracker - Raventhal files

Postby youngneil1 » Tue Oct 22, 2013 5:29 pm

I think I used some "blank" (recording just silence) track for Red Carnival iirc. That's of course only an intermediary solution. Some jukedox feature might be nic esoem day - so you assign several songs to an area and they are played at a random, changing order.
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Re: Famitracker - Raventhal files

Postby Pongo » Fri Dec 20, 2013 8:55 am

Here are the Famitracker files from the new "battle" music:
http://www.mediafire.com/download/x52fb ... battle.rar
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Re: Famitracker - Raventhal files

Postby youngneil1 » Mon Dec 23, 2013 9:19 am

Awesome, many thanks for sharing, Pongo! Will play around with those later once I am home :) .
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