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All the spells

PostPosted: Tue Sep 23, 2014 4:15 pm
by James
Hey this is my first post. This project is huge! and awesome.

Am I missing something? Are you planning on putting more spells into the engine? Like all the 3.5 or Pathfinder system reference document spells. Or is that up the module writer?

Re: All the spells

PostPosted: Tue Sep 23, 2014 8:08 pm
by slowdive
My intention is to add much more spells (1ed, 2ed, and 3ed). There will need to be new system features added to accommodate some of those spells like summoning, area effects that stay (ex. Stinking cloud), etc. We'll get there. .. welcome to the forums and jump on in, we need all the support we can get :D

Re: All the spells

PostPosted: Wed Sep 24, 2014 9:09 pm
by James
Thanks. I really like this program. Some bugs, but the scope is huge. I modded a bit many years ago in Neverwinter Nights. I'm a big D&D player.

My next question is. I can't find anywhere in the scripts where I could prevent someone's turn from automatically ending once they've moved and made an attack.
For example the feat Spring Attack let's someone move before and after an attack. Also, the entirety of 5th edition lets you do that. How would I program being able to move, attack, move, plus take something like a bonus action, or second attack?

Also, where are the movement scripts? Like ones that control where and how a creature moves during combat?

I will probably start churning out some spells, is there a place like the neverwintervault repository where I could post them?

Re: All the spells

PostPosted: Thu Sep 25, 2014 12:48 am
by James
Ah found the motherload, the latest ScriptFunctions.dll Visual Studio Solution (Source Code):
Thanks for making this

I think now I can make a whole lot of solutions.

Re: All the spells

PostPosted: Thu Sep 25, 2014 2:08 am
by slowdive
The most up to date code for everything (engine, core.dll, sf.dll, toolset, etc.) can be found on our GitHub repo:

Feel free to browse and fork, clone, whatever :D More coders helping out the better :D

Re: All the spells

PostPosted: Thu Sep 25, 2014 9:09 am
by youngneil1
Yeah :D ! Welcome onbaord, James! Rock that code on github - for spells sinopip has done some amazing stuff already :) !