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IceBlinkEngine.com • View topic - Engine Ideas/Suggestions

Engine Ideas/Suggestions

Report any bugs or ideas/suggestions that arise during testing of the Alpha Build Version 4

Engine Ideas/Suggestions

Postby slowdive » Sat May 18, 2013 11:15 pm

Share any ideas or suggestions that come to mind while testing the engine
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Re: Engine Ideas/Suggestions

Postby youngneil1 » Mon May 20, 2013 11:43 am

More a question than an idea:

What is the name of the property for LoS (like "collidable" (true/false) for collision right now)? Is this set for a tile or for a prop?

Might be nice to know for e.g. scripting crumbling walls that also block ranged attacks as long as they remain standing. Btw a prop that has set collision to true in the toolset can still be passed through right now (might be intended?). When setting collidable to true via script for tiles those become impassable though.
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Re: Engine Ideas/Suggestions

Postby slowdive » Mon May 20, 2013 4:05 pm

The LoSBlocking is a property on each tile just like collidable is. I don't recall the exact name at the moment (at work). I'll look at the prop collision...I assume it is not working on combat maps only...should work on area maps.
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Re: Engine Ideas/Suggestions

Postby youngneil1 » Tue May 28, 2013 9:23 pm

It would be nice if the party gold/credits would be displayed in the inventory screen, too.

Several categories in the character screen ingame lack ":". It looks a little strange that some end with ":", while others don't.
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Re: Engine Ideas/Suggestions

Postby slowdive » Tue May 28, 2013 9:55 pm

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Re: Engine Ideas/Suggestions

Postby youngneil1 » Wed May 29, 2013 4:34 am

Ah, the two points above were just very minor, but great to hear that you have them on your list/tackled them already.

And another round of minor stuff:

A "c"-hotkey might be implemented to open up character information (left click on portrait). I still find myself pressing "c" for old, hard-to-get-rid-of habits and being disappointed that nothing happens.

Settings made in the settings menu (e.g. volume level for music) are not saved by the "Save game" option it seems right now. Might be fine to save them in the future, especially as modules will get longer and reloads will happen more often.
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Re: Engine Ideas/Suggestions

Postby youngneil1 » Thu May 30, 2013 5:58 am

Speaking of hot keys - a "J"-hotkey for the journal would be intuitive, too, imho.
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Re: Engine Ideas/Suggestions

Postby youngneil1 » Thu May 30, 2013 4:42 pm

The text the player has to click to move a narration forward is right now limited to one line (actually only half a line as it starts midscreen). More space would be fine here.
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Re: Engine Ideas/Suggestions

Postby youngneil1 » Fri May 31, 2013 5:47 am

In case of a new journal entry the category affected could be highlighted in the journal (for easier finding of the new entry). The highlight would vanish next time an entry in that category is opened/that category is clicked.
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Re: Engine Ideas/Suggestions

Postby youngneil1 » Fri May 31, 2013 6:02 am

Enemy creatures might start combat with heir facing and token direction oriented to the nearest player (vice versa for player characters). It looks a little strange that often you face their backside when starting a battle.
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