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[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
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IceBlinkEngine.com • View topic - Toolset Ideas/Suggestions

Toolset Ideas/Suggestions

Report any bugs or ideas/suggestions that arise during testing of the Alpha Build Version 4

Re: Toolset Ideas/Suggestions

Postby youngneil1 » Fri May 31, 2013 11:55 am

Would be fine if traits would have an additional property "active/passive" in the toolset: Only active traits would appear when a user clicks use trait in button in battle then (e.g. right now my Barbarian class has the passive traits Regeneration and Hard to Kill which both don't require active usage, but still appear when the player clicks "use trait").
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Re: Toolset Ideas/Suggestions

Postby slowdive » Sun Jun 02, 2013 4:27 am

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Re: Toolset Ideas/Suggestions

Postby slowdive » Sun Jun 02, 2013 4:45 am

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Re: Toolset Ideas/Suggestions

Postby youngneil1 » Sun Jun 02, 2013 5:06 am

Couldn't even remotely imagine a more direct and swift communication in the developing process, great fun to be part of the community accompanying this.
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Re: Toolset Ideas/Suggestions

Postby slowdive » Sun Jun 02, 2013 6:05 pm

Attachments
TextEditor1.jpg
TextEditor1.jpg (86.86 KiB) Viewed 4591 times
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Re: Toolset Ideas/Suggestions

Postby youngneil1 » Sun Jun 02, 2013 7:50 pm

Looks great to me and will make longer edits much more eye friendly, many thanks for picking that one up.
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Re: Toolset Ideas/Suggestions

Postby slowdive » Sun Jun 02, 2013 8:12 pm

Just added the feature of two new custom dropdown controls to the propertygrid. One is a list of all sprite filenames and the other is a list of all sound filenames. No more manuallly entering the file names and trying to remember them all and not miss type them :lol:
Looks like this:
dropdowns.jpg
dropdowns.jpg (44.91 KiB) Viewed 4589 times

The following folders are searched and all found files added to the list:
Sprites
game.mainDirectory + "\\modules\\" + mod.ModuleFolderName + "\\graphics\\sprites\\FXs";
game.mainDirectory + "\\modules\\" + mod.ModuleFolderName + "\\graphics\\sprites\\tokens"; (+all subdirectories)
game.mainDirectory + "\\modules\\" + mod.ModuleFolderName + "\\graphics\\sprites";
game.mainDirectory + "\\data\\graphics\\sprites"; (+all subdirectories)

Sounds
game.mainDirectory + "\\modules\\" + mod.ModuleFolderName + "\\sounds"; (+all subdirectories ...includes *.mp3 and *.wav files)
game.mainDirectory + "\\data\\sounds"; (+all subdirectories ...includes *.mp3 and *.wav files)
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Re: Toolset Ideas/Suggestions

Postby youngneil1 » Sun Jun 02, 2013 9:09 pm

Great idea - indeed I mistyped stuff all the time, especially as I constantly break my own naming conventions :lol:
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Re: Toolset Ideas/Suggestions

Postby youngneil1 » Thu Jul 11, 2013 6:38 am

Delighted to see that the "show" property of e.g. props is working now. Will allow to have the Waypoints for Project LivingWorld visible in the toolset for route planning, but hidden from the player while playing.
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Re: Toolset Ideas/Suggestions

Postby youngneil1 » Sat Jul 13, 2013 9:15 am

A "fill whole area with prop" button (combat and non-combat area) would be very handy. Same for "fill as non-walkable tiles".

Must drive off now for round of visits, will explain later why this could come in handy ;) .
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