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IceBlinkEngine.com • View topic - Toolset Bugs

Toolset Bugs

Report any bugs that arise during use of the Engine and Toolset

Re: Toolset Bugs

Postby Dorateen » Tue May 20, 2014 2:49 pm

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Re: Toolset Bugs

Postby Jagged Appliance » Wed May 21, 2014 3:47 pm

Thanks for the help, that workaround isn't too awkward :)
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Re: Toolset Bugs

Postby Jagged Appliance » Thu May 22, 2014 12:22 pm

Maybe this isn't a bug but I'm trying to set a script to trigger a conversation. I placed the trigger and set the event type to conversation but there are no files to select from the dropdown menu in Parameters.

I made a narration trigger earlier and it had all the conversations available to select in the dropdown menu in Parameters so is the conversation event type redundant?
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Re: Toolset Bugs

Postby Jagged Appliance » Thu May 22, 2014 5:16 pm

The script gcCheckHasSkillRanks.cs is not working properly. It doesn't count the bonus ranks you get in a skill, only the ranks you invest in it. I made a half-orc barbarian who started with 3 in survival without any points put into it at creation. I increased that skill to 5 but the script only recognised him as having 2 ranks in survival.
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Re: Toolset Bugs

Postby slowdive » Fri May 23, 2014 6:49 am

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Re: Toolset Bugs

Postby sinopip » Tue Jun 10, 2014 8:42 am

I tried to use an idea of Lurking Grue posted in the thread Hearkenwold beta.
I made a semi-transparent sprite to be used as a non-collidable prop on transition triggers, to mark the tiles with transitions in-game (we have then the transition trigger and the prop on the same tile).
I made it with two frames with a FPS of 1, so it has a slow animation.

In the Toolset, on the prop properties, the "Animated" propertiy is used when in-game (enable/disable animation). However, the "FPS" and "Looping" properties don't work (these properties are set in-game from the sprite .spt file instead).
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Re: Toolset Bugs

Postby sinopip » Mon Jun 23, 2014 3:04 pm

There is a small bug, where on re-opening an encounter, the toolset cannot load a sprite.png : "Failed to find creature (sprite.png) in the data or module folders".
If I put the .spt and .png in the module's "graphics/sprites/tokens" folder, this error shows up on re-opening the encounter. But if I move the .png in the module's "graphics/sprites/tokens/module" folder, it works.
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Re: Toolset Bugs

Postby James » Fri Nov 21, 2014 4:32 pm

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Re: Toolset Bugs

Postby Dorateen » Fri Nov 21, 2014 6:08 pm

Thank you, James. That will be a relief. I learned early on to be very careful when creating new conversations, to name them first before editing. And then never change the name again! Still, I think I have one short convo that has this xml bug. So your fix will be appreciated going forward.
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