by sinopip » Tue Jun 10, 2014 8:42 am
I tried to use an idea of Lurking Grue posted in the thread Hearkenwold beta.
I made a semi-transparent sprite to be used as a non-collidable prop on transition triggers, to mark the tiles with transitions in-game (we have then the transition trigger and the prop on the same tile).
I made it with two frames with a FPS of 1, so it has a slow animation.
In the Toolset, on the prop properties, the "Animated" propertiy is used when in-game (enable/disable animation). However, the "FPS" and "Looping" properties don't work (these properties are set in-game from the sprite .spt file instead).