While I really like building an immersive world, weight of coins and different coin values would indeed be a bit overkill imho

. It has a strong atmospheric notion though and certainly reminds me of old pen&paper days.
Reasons to spend money are vary important indeed though. As Dorateen already started to list various channels to take gold from the table (and therewith making it a joyous reward for the player) a few more ideas including those you guys mentioned already:
- One time consumables (e.g. Rations, Torches, HP and SP Potions, Status effect remover potions of all kind, Scrolls with all kinds of spells)
- Ammunition
- Cost for recharging chargeable items (like wands)
- Cost of proper resting in Inn or donation in shrine which both could grant additional long time buff spells (besides rear/heal effects)
- Extraordinary cost for a raise dead in shrine (if allowed at all)
- Cost to hire a companion, maybe even an upkeep cost a companion asks for each week
- Cost to learn a trait or spell from master (this trait or spell is not included in the usual level up lists)
- truely mighty equipment of magic or high tech kind at specific vendors, so the party has a reward to look forward for and save money for
- quests that require spending huge cash amounts to be advanced forward
- cost for using quick travel options (e.g. coaches, passenger boats)
- cost for buying a player home which in turn might grant acces to pc roster (allowing exchanging party members), max size of roster might depend on quality of the home
Hehe, now reading this I feel the need to immediately look for a huge pile of gold
