I've looked around and am not sure if I'm missing a resolution to this bug/question, but I've noticed some unusual combat collision behavior. Generally, enemies will respect the characters' spaces, but they'll sometimes walk over them and occupy the same square. Similarly, I've noticed a few occasions when they'll occupy a tile I've made non-walkable.
A piggyback question: is it possible to make PC corpses have collision (or is it a bug that they don't always appear to have collision)?