I have an end dialog/combat node that isn't working in iBBeta140, but it works in iBBeta132. There are two gaEnableDisable trigger scripts that run with it -- I'm wondering if that's the problem? Another end dialog node leading to the same encounter is working, but it doesn't have the trigger scripts.
Update: I tested it without the gaEnableDisable scripts, and it still didn't work.
Update 2: Most of the other pre-combat conversations have the same problem. I still can't isolate what's making the ones that work work. I tested with iBBeta137, and the issue doesn't seem to be happening there.