Combat & Conversation

Discuss any Adventure Modules for the IB2 Engine

Re: Combat & Conversation

Postby zach_holbrook » Sun Nov 18, 2018 11:50 pm

Thanks guys! Going to work on getting a proper update to you all some time this week.
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Re: Combat & Conversation

Postby slowdive » Mon Nov 19, 2018 1:11 am

Awesome! Looking forward to seeing any updates on any progress (any progress is progress...IB moto :D ).
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Re: Combat & Conversation

Postby zach_holbrook » Mon Nov 19, 2018 8:32 pm

Okay, here are some statistics. I figure I'm about a third of the way done at this point, though I've fallen a little behind with some of the area-building. Still, it's the writing and testing that always takes longest!

FINISHED/TARGET
22/81 exterior area maps
5/20 enemy blueprints
3/5 musical compositions
2/4 herbal remedies
37/?? conversations
1/1 companion
3/3 companion powers
7/8 PC powers
20/20 PC traits
7/18 PC portraits
56/?? tree tiles
13/?? magic items
2/3 spirits of the woods

Here's a link to one of the tracks:

https://www.youtube.com/watch?v=B6CxtpnLYpM
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Re: Combat & Conversation

Postby youngneil1 » Wed Nov 21, 2018 2:05 pm

That's a very impressive project scope, ZAch. Wow, 81 exterior maps planned and 37 convos already done, so much work and commitment in this.

The track and the the graphic shown during the video are very inspiring. The place-creature hybrid looks menacing and mysterious. Nice touch with the red eyes :mrgreen: .
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Re: Combat & Conversation

Postby zach_holbrook » Fri Nov 23, 2018 12:27 pm

Thanks! I went back and forth about the eyes, so I'm glad you like them. More to do...
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