Combat & Conversation

Discuss any Adventure Modules for the IB2 Engine

Re: Combat & Conversation

Postby youngneil1 » Tue Jan 23, 2018 6:34 am

Hey Zach, great to read about your progress. 4 to 5 hours is very impressive, especially consodering with how much love to detail you build the adventure.

The picture links do not seem to work for me here, maybe I have more luck on a different pc later on.

Keep on rocking :D !
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Re: Combat & Conversation

Postby zach_holbrook » Tue Jan 23, 2018 2:58 pm

Hey there! Thanks for the encouragement. Sorry the pictures aren't showing.... here's another that has a greater variety of characters that I'll just attach instead of linking to. Maybe it'll show.
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Re: Combat & Conversation

Postby slowdive » Tue Jan 23, 2018 3:55 pm

Great to hear of the progress and those portraits look perfect. Hopefully we have a working cross-platform version of IB (in the next few weeks so that even more players can play Dungeon Town (PC, Android, iOS). Attaching images to the forum post is the way to go. You can then use the "place inline" button to insert the image anywhere in your post. If you don't use the place inline button, the image gets attached to the end of the post.
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Re: Combat & Conversation

Postby youngneil1 » Tue Jan 23, 2018 4:09 pm

The pictures are full of character, great job there :) ! Amazing brush strokes when it comes to details as wrinkles, eyebrows, lip pursing, etc., very expressive.
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Re: Combat & Conversation

Postby zach_holbrook » Tue Jan 23, 2018 7:25 pm

Sounds awesome, Jer. The more platforms and players the better.

Glad you guys like the art. I just hope this is my last artistic overhaul.
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Re: Combat & Conversation

Postby zach_holbrook » Fri Feb 09, 2018 1:55 pm

I've released a beta version of the prologue and first chapter of Dungeon-town. Here's the link:

https://www.dropbox.com/s/ehi83rhfb1ej7 ... n.zip?dl=0

It includes a trade that will suggest how to get started and some things to look out for. Any feedback would be appreciated!
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Re: Combat & Conversation

Postby slowdive » Sun Feb 11, 2018 4:39 am

Downloading and will give it a go...I'll test it out in the Xamarin version as well.
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Re: Combat & Conversation

Postby zach_holbrook » Sun Feb 11, 2018 10:07 pm

Awesome Jer. Thanks!

I've been adding new powers for third level characters (right now, characters can probably get to level 3 by the end of what I've done, but most of them have no new powers to select). I'll be adding those to the beta within the next week or so. I've also tweaked the character sheet to bring it more in line with the new art style, ditching the text in favor of some illustrations:
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Re: Combat & Conversation

Postby youngneil1 » Mon Feb 12, 2018 12:32 pm

Awesome drawings for the item slots, Zach, like those a lot :) . I am a bit distracted with getting the Xamarin version (IBx) running here, but I hope to chime in, too, with more feedback here soon :) .
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Re: Combat & Conversation

Postby zach_holbrook » Mon Feb 12, 2018 7:50 pm

Awesome, Karl! Thanks. Also: I like the changes to the store interface!

I've uploaded a new version with the new graphical elements as well as some other fixes to Dropbox.

v0.101 changes:
-added two new portraits
-added a few new third-level powers
-nerfed ronin BAB
-added visual item slots in character sheet
-small revisions to conversations
-removed bug allowing attacks with fire weapons to be made multiple times in the same turn
-moved debug square from center of town and left unwitting players an escape hatch from testing options
-one random dungeon event wasn't removing the event prop on completion. I fixed that.
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