I was reluctant to start a new thread, but for this release, I think it might be appropriate.
Hearkenwold Beta
This is the most current build of the Hearkenwold campaign still in development, using the IceBlink engine Beta version 7.
There are new areas, new enemies and new NPCs to meet. I'm not certain how compatible this will be with saves from previous versions. Players can certainly access the new locations straight from the beginning. However, to get the next mission assignment, the characters will need to have completed the first Knights in Training quest. I've made some changes to encounters along that path (including enemy spellcasters!) so hopefully it's not too much trouble to play through again.
Another important aspect, I am starting to branch out to include encounters that are well above the ability of a starting party. Depending on playstyle, builds, etc. maybe upon gaining a few levels, some of these can be won. If not, I know if might seem frustrating to find content that cannot be beat at this stage. Consider it a challenge, and in the larger scope of design, these are meant to be the "need to come back later" sort of thing.
On that note, there are also parts of maps that are inaccessible. There's still lots of work to do, even to fill in what I have done already. I decided to include these areas in the beta to show the surrounding regions of Hearkenwold.
Download Instructions
Unzip the compressed file. Inside the Hearkenwold Beta folder, there is a folder named Hearkenwold. This folder gets placed inside the modules folder in IceBlink Beta v7.
Start a new game, choose Herakenwold, and start creating characters! This module uses party-chat style conversations. Class, race, stats, and alignment are recognized through possible dialogue options.
http://www.sendspace.com/pro/q4x8xd
Feedback is always appreciated.