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IceBlinkEngine.com • View topic - Blackwinter

Blackwinter

Discuss any Adventure Modules for the IB2 Engine

Blackwinter

Postby Pongo » Tue Feb 16, 2016 11:48 am

Welcome to Blackwinter! :D

This is going to be a relatively short module with minimal fiddling with the rules and toolset. The main aim is to complete it quickly! That's still likely to be several months, but possibly quicker if I can make significant progress before Dark Souls III comes out. :) I've got to the point in the module where I'm going to start asking questions (and probably needing help!), so I'll keep this thread updated as I go along.

As with the Raventhal, it's a single player module with recruitable NPCs. There will be a bit of exploration and reward for this, but the game area is going to be quite small. I'd like to get some decent choice and consequence in there as well, but limited to a small number of key decision points.

This is the map of the game area:
WorldMappaper.png
WorldMappaper.png (1.14 MiB) Viewed 8471 times


Which looks pretty big; but this is deceptive! For example, Blackwinter isn't an explorable map - its a series of choices from a conversation menu (eg, go to the weapon shop, go to the temple etc) which lead to further conversation text rather than maps. It basically works in a similar way to the towns in Curse of the Azure Bonds if you ever played that. It would be great to build another Athkatla, but yeah that's not realistically going to happen. "Blackwinter" is a working title for the module, I'll probably change it down the line given that little of the module will actually be spent there. Basically, with a couple of notable exceptions, the areas marked on the map outside of Blackwinter are the main "sub-maps".

The "ingame" map doesn't have the headings, and as you can see from the tiles its not so big:

mapexample.png
mapexample.png (469.46 KiB) Viewed 8471 times


This version is still a bit rough, but you can see how it basically just links the different explorable areas, with a key pinch point at the bridge. My plan is for the roads to be "safe" travelling routes on the whole, but with offroad exploration being a bit more dangerous with different types of creatures that might attack on the plains / hills etc.

I'm aiming for about 4-5 hours play time (ie, slightly bigger than the Raventhal but still not massive). I've produced a fair wadge of text already though, so a lot will depend on your reading speed.

And finally, my first question... :) How do you change the PC icon so that it is represents the characters on the submaps, but (for example) a horse on these big overland maps? I know this has come up somewhere before but I can't find it... Thanks.
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Re: Blackwinter

Postby youngneil1 » Tue Feb 16, 2016 4:38 pm

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Re: Blackwinter

Postby Pongo » Tue Feb 16, 2016 5:22 pm

Ahh great, thanks that's very clear. For some reason I thought it was more complicated than that! :) I'll get it up and running later ....
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Re: Blackwinter

Postby youngneil1 » Tue Feb 16, 2016 9:26 pm

No problem, hope it works out. The old paper look in the maps above is great, looking greatly forward to explore the region inch by inch :D !
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Re: Blackwinter

Postby slowdive » Wed Feb 17, 2016 6:18 pm

This is awesome to see and hear. I've been busy the past couple days, but will try and write more later.
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Re: Blackwinter

Postby Dorateen » Fri Feb 19, 2016 4:58 pm

Hey, just had a chance to read about this upcoming project. Looks excellent, Pongo. I like the potential for exploration, as I am a big lover of game maps.

It's nice to see the context of the larger world, relevant to Raventhal forest. Also, the menu-style towns comes in quite handy. I enjoy a bit of abstraction in order to present details to the player, of course leaving room for the imagination to fill.

I'll greatly anticipate trying out this module.
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Re: Blackwinter

Postby slowdive » Sat Feb 20, 2016 2:14 am

Ah yes, this looks great. Excited to see what new adventures we can encounter in the areas surrounding The Raventhal forest and gain even more lore of the setting...putting the pieces to the puzzle together. Will the new adventure have any references to The Raventhal story line at all? No spoilers of course, just curious.
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Re: Blackwinter

Postby Pongo » Sun Feb 21, 2016 11:07 am

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blackwinterstart2.png
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blackwinterstart.png
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Re: Blackwinter

Postby slowdive » Sun Feb 21, 2016 5:06 pm

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Re: Blackwinter

Postby youngneil1 » Sun Feb 21, 2016 5:14 pm

Uiiii... awesome info there. These artworks are mighty fine stuff, like the sea surface pattern, the reflection of moon and city and the different illumination levels of the city buildings :)
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