Ahhh good old Skyrim... its been a while since I fired that up!
Short update:
I've changed the resting system in the module. Originally, each campfire would be a one-rest only deal which added to the delight of finding a new campfire, but playing through the module over the weekend I found this a bit frustrating. I'm going to keep an element of this in by having certain campfires become inaccessible after use, but generally I'm going to allow for multiple rests at each campfire. The PC is still constricted by the number of rations they're carrying, which makes finding rations more rewarding.
I'm having a few problems with creature powers (eg poison etc) but I reckon I can get those sorted this week. Also, I have a random crash that happens only occasionally when an enemy archer scores a hit and the module completely freezes up. I can't replicate the crash consistently and I haven't figured out why it happens. It doesn't happen often so as long as you save regularly it isn't the end of the world.
For the moment, I've decided against adding new traits. But all the new spells are up and running, giving a fairly good selection of Level 1 - 3 spells for Clerics and Mages. It works well - a bit too well, actually, I've had to tone down enemy spell casters because they kept wiping me out with AoEs!
In any case, the module is now fully playable and I intend to upload it on Saturday regardless of what I get done in the meantime. Phew - this has been a long time coming! It isn't long (4hrs I would guess) and I should have gotten it finished months back, but I got a bit bogged down in tweaking things (which I've quite enjoyed!)
And as for the name - the working title of "Dungeons3" has now been updated to
"The Elderin Stone".
