by Pongo » Mon Jan 16, 2017 12:39 pm
Cool, thanks both. I'll upload the "fixed" version tomorrow evening, with all the convos working.
After that, I need to start on a new project.... but where to go now? The options are to start fleshing out Blackwinter again; to take another of the smaller dungeon areas from Blackwinter and develop it into a standalone, similar to how I did the Elderin Stone (possibly a mountain adventure this time...); or to go back to the sci-fi module I began working on a couple of years back.
At the minute, I'm leaning towards sci-fi. Some of the upcoming changes to the engine (eg with regard to permanent traits etc) will really open up opportunities here, but the main thing that held it back last time was the lack of ammo. Having powerful guns with infinite ammo just didn't work. Of course, ammo is now sorted, and it would be a hell of a lot of fun balancing a module with powerful side arms and less powerful but more reliable melee weapons.
Whatever the setting, I think the next module will be back to a single player character (with recruitable followers) format. I really enjoy the flexibility and challenge from full party creation in modules (and it saves a lot of time not having to add in optional party convos with followers!), but they can be helpful for explaining lore and factions and adding atmosphere.
I'll have a think about it over the next couple of weeks (whilst taking my dwarf party through Hearkenwold!) and work out what I'm actually doing...!