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IceBlinkEngine.com • View topic - Allies in encounters. Is it possible?
Page 2 of 2

Re: Allies in encounters. Is it possible?

PostPosted: Wed Apr 05, 2017 1:56 pm
by Zeke
When will the update that features Teams/Factions, Charm spell, etc. come out? When? When?




Just kidding, take all your time. I'm just eager to create my rebellion encounter with 30 rebels (+ 6 heroes) vs 30 law enforcers :D

Re: Allies in encounters. Is it possible?

PostPosted: Wed Apr 05, 2017 3:03 pm
by youngneil1
Hehe, as I guess/hope that IB has come to stay in our nerdy spare time routines for next few decades :shock: ... we will get there 8-) :lol: .

Re: Allies in encounters. Is it possible?

PostPosted: Wed Apr 05, 2017 3:12 pm
by Zeke
Then on to my fallback plans:

Plan B: Create Cryostasis Chamber and wait as long as it's needed.

Plan C: Create a conversation with pictures showing the whole chaotic battle scenes with choices that sometimes the party must make and occasional battles when they must fight (using an image as an encounter background image showing some uninteractable people fighting :geek: ).

Re: Allies in encounters. Is it possible?

PostPosted: Wed Apr 05, 2017 3:29 pm
by youngneil1
Plan B is very creative, I like. Think outside the box, great :) .

But before sending you off into deep freeze (Plan A), maybe we could create some variant of gaAddPartyMember.cs, liek gaAddAlly.cs. This would work only in battle and would add temporary player characters (ie you still have to move them manually in battle) that behave different in a lot of ways. No portrait, no access to inventory or party screen, not visible on these screens. Also, the script would take coordinates x,y for the starting location of each ally added this way. Not trivial, but likely possible in your near, non-frozen future :lol: .

Re: Allies in encounters. Is it possible?

PostPosted: Wed Apr 05, 2017 3:34 pm
by Zeke
Great! No pressure though.







Re: Allies in encounters. Is it possible?

PostPosted: Sat Jun 03, 2017 6:32 am
by Daisy221
I really don't know about it , thank you for sharing .