Working with GitHub

Discuss scripting for IceBlink Engine

Re: Working with GitHub

Postby youngneil1 » Tue Dec 23, 2014 10:57 am

Glad you sorted that out. I am confused by that branching and forking, too :roll: .
User avatar
youngneil1
Backer
Backer
 
Posts: 5078
Joined: Sat Dec 08, 2012 7:51 am

Re: Working with GitHub

Postby sinopip » Wed Dec 24, 2014 7:23 am

That's a shame, I made some kind of a mess with GitHub... Nothing critical though. I uploaded my latest changes, but I included all the obj/bin/debug/release/data/... folders, so the built .exe and .dll are directly usable to be put in anyone's IB directory. So we have a lot of changes in my commit... :roll:
I think It's better if we put only the files edited in future commits.
User avatar
sinopip
 
Posts: 70
Joined: Fri May 16, 2014 11:58 am

Re: Working with GitHub

Postby youngneil1 » Wed Dec 24, 2014 1:06 pm

Dont worry, Sinopip. I find it supercool that you and James develop the pc version further :) ! A little bumb in the road wont matter, especially as the github thingie is quite prone to mixing stuff indeed. Read about your ideas about loading area bitmaos as textures per sqiate, allowing much larger maps. Would be quite the breakthrough if you pull this off!
User avatar
youngneil1
Backer
Backer
 
Posts: 5078
Joined: Sat Dec 08, 2012 7:51 am

Previous

Return to Scripting

Who is online

Users browsing this forum: No registered users and 0 guests

cron