Hearkenwold Beta

Discuss any Adventure Modules for the IB2 Engine

Re: Hearkenwold Beta

Postby youngneil1 » Mon Jan 07, 2019 9:01 pm

Delicious update, Droateen! Makes me a happy tinkerer here to see you test out the reinforcements. Two Elites pouring in each round will surely keep the players on their toes. No sense in holding back the fireball & friends arsenal in this battle :lol: .
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Re: Hearkenwold Beta

Postby Dorateen » Tue Jan 08, 2019 2:22 pm

Thanks slowdive and youngneil1. I'm looking forward to playing around with more of the encounter properties and exploring additional options. One thing that is a challenge is to integrate new features into an existing module. But I find that situations in the adventure come up that will be opportunities to introduce different kinds of battles and interactions.
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