Combat & Conversation

Discuss any Adventure Modules for the IB2 Engine

Re: Combat & Conversation

Postby zach_holbrook » Sun Nov 18, 2018 11:50 pm

Thanks guys! Going to work on getting a proper update to you all some time this week.
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Re: Combat & Conversation

Postby slowdive » Mon Nov 19, 2018 1:11 am

Awesome! Looking forward to seeing any updates on any progress (any progress is progress...IB moto :D ).
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Re: Combat & Conversation

Postby zach_holbrook » Mon Nov 19, 2018 8:32 pm

Okay, here are some statistics. I figure I'm about a third of the way done at this point, though I've fallen a little behind with some of the area-building. Still, it's the writing and testing that always takes longest!

FINISHED/TARGET
22/81 exterior area maps
5/20 enemy blueprints
3/5 musical compositions
2/4 herbal remedies
37/?? conversations
1/1 companion
3/3 companion powers
7/8 PC powers
20/20 PC traits
7/18 PC portraits
56/?? tree tiles
13/?? magic items
2/3 spirits of the woods

Here's a link to one of the tracks:

https://www.youtube.com/watch?v=B6CxtpnLYpM
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Re: Combat & Conversation

Postby youngneil1 » Wed Nov 21, 2018 2:05 pm

That's a very impressive project scope, ZAch. Wow, 81 exterior maps planned and 37 convos already done, so much work and commitment in this.

The track and the the graphic shown during the video are very inspiring. The place-creature hybrid looks menacing and mysterious. Nice touch with the red eyes :mrgreen: .
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Re: Combat & Conversation

Postby zach_holbrook » Fri Nov 23, 2018 12:27 pm

Thanks! I went back and forth about the eyes, so I'm glad you like them. More to do...
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Re: Combat & Conversation

Postby zach_holbrook » Sun Jan 06, 2019 4:55 am

Image

Update: I'm introducing color! It just makes it more appealing, and I've gotten much faster with making graphics.
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Re: Combat & Conversation

Postby youngneil1 » Sun Jan 06, 2019 12:35 pm

Uiiii, that will be interesting to see and great fun for sure! The image from your post above is not loading here on my notebook, will try from desktop later again.
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Re: Combat & Conversation

Postby slowdive » Sun Jan 06, 2019 1:43 pm

The color looks great and really pops. I was able to open the image by right clicking and opening the link. The details on the trees and building are amazing. I wonder where this cottage may be and how it fits in to the story :D
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Re: Combat & Conversation

Postby youngneil1 » Sun Jan 06, 2019 1:49 pm

Can open it, too, now - wow, that's really beautiful! It's so much easier to grasp the scene with the colours added. The amount of detail unveiled this way is staggering and the play with perspectives, eg using the background scenery, is wonderfully done. Great job!
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Re: Combat & Conversation

Postby zach_holbrook » Sun Jan 06, 2019 8:49 pm

Thanks guys.

youngneil1 wrote:It's so much easier to grasp the scene with the colours added.


This had a lot to do with the overhaul. I had some young relatives playing the game at Thanksgiving. One of them asked, "Can I step into that crack?" -- and I had meant "that crack" to be a bush.
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