Combat & Conversation

Discuss any Adventure Modules for the IB2 Engine

Re: Combat & Conversation

Postby youngneil1 » Mon Jan 07, 2019 8:19 am

Hehe, I know where you are coming from (though I think your art is mighty fine and your relatives should all become professional art critics :lol:). I have learned the hard way to explain to my wife a bit what I intend to show before I let her comment on what I have painted. That softens the blow a bit as it at least gives her a chance at diplomacy :lol: .
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Re: Combat & Conversation

Postby zach_holbrook » Mon Jan 07, 2019 6:06 pm

Haha, thanks! I will pass on your art critic suggestion. :D
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Re: Combat & Conversation

Postby zach_holbrook » Mon Jan 21, 2019 11:15 pm

Here are some more colorized screens - you'll notice that I've touched up many of the character portraits too.





a_witchcave7.png
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witcheshouse1.png
witcheshouse1.png (221.1 KiB) Viewed 860 times







portraits.png
portraits.png (107.56 KiB) Viewed 860 times
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Re: Combat & Conversation

Postby youngneil1 » Tue Jan 22, 2019 8:39 pm

Wow, stunning quality, Zach. This is professional level material - the use of colour as well as the continued development of your style really show and pay off :) .
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Re: Combat & Conversation

Postby zach_holbrook » Thu Jan 24, 2019 1:13 pm

Thanks, Karl. I really appreciate it. I'm very enthusiastic about the project these days!
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Re: Combat & Conversation

Postby youngneil1 » Fri Jan 25, 2019 3:39 pm

That's the way :) ! I am feeling the very same here when working on IB.
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Re: Combat & Conversation

Postby zach_holbrook » Fri Feb 01, 2019 4:27 pm

I've been streamlining some of the traits in the game. There are now fewer options, but each is more powerful and better balanced with the others. This helps out the PC (who only has one companion) and hopefully won't overwhelm new players. The traits are almost more like subclasses now. You choose two at the beginning of the game and that's it. (All other abilities you gain when leveling up are from selecting spells.) As you can see, I've also been converting the icons to image icons.
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IceBlink 2 2_1_2019 11_18_26 AM.png (185.39 KiB) Viewed 790 times
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Re: Combat & Conversation

Postby youngneil1 » Sat Feb 02, 2019 5:45 pm

I like the subclass approach (with their combinations of passive and active advantages). Also, again, absolutely gorgeous pictures you created for the traits!
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Re: Combat & Conversation

Postby zach_holbrook » Sun Feb 03, 2019 3:02 am

Thank you! I'm now working on inventory items and spells. More pics soon.
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Re: Combat & Conversation

Postby zach_holbrook » Tue Apr 09, 2019 12:35 pm

Here's the title art for the game:
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