The d20 looks ace :D ! It is the perfect fit for the ambience of a pen and paper campaign. Loving it! Allowing - even split - attacks without ending turn adds more tactical options which is always welcome. Like the rolling screen it slows combat down a bit (in case of multiple attacks), but I think ...
Full speed ahead here . The feature and bug lists provide a very helpful overview. They also give confidence for the long term development of the project, well done .
Another good coop game would actually be Valheim. It has a great dark/nordish fantasy vibe to it and is exploration heavy. I played it like for 2 hours singe player a few weeks ago and quite liked. For long term motivation though it is clearly build around the idea of a group of friends playing toge...
Ha, multiplayer is far away (if ever, also it would likely be a "meet in the hub", "exchange paths to points of interest in the Abstrabyss via auction house" and maybe even "decorate little piece of real estate around a central square with trophies from your journeys" t...
Nice one - flexible number of usages (depending on level) allows to replicate D&D classes even better :) . I hope you will not encounter too many bugs, but playtesting of all theses new systems has been limited, so I fear the one or other glitch will still loom there :oops: . It's a good idea to...
So, very slomo here. I am currently trying to learn the animations system of Unreal a bit better (this will be direly needed for eg implementing hit feedback for enemies hit by shots). Furthermore, I have integrated a new plugin that allows for basic dialogue and onscreen object descriptions. The la...
Good to read about your progress (and also about "not progreessing" -> just look at me ). I like to map stuff pen&paper (also I often make notes ideas on the samsung note phone via stylus and my scribbly handwriting).
Again, great progress in short time :) . The "isPublic" for Ibbasic is cool, especially once I will have to spent more time commuting again (less days in homeoffice). Having the "or" logic easily available for dialogue conditions, too, grants a lot more desgin freedom. Uii, looks...