Slowdive's Little Daily Blog

Discuss anything in general about the IceBlink Engine + Toolset project (or anything else) here.
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slowdive
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Re: Slowdive's Little Daily Blog

Post by slowdive »

I finished creating all the spells for Wizards, Clerics, Druids, Paladins, and Rangers. Now I need to work on the artwork for the spell images in teh spell selection screen and any new spell FX images. I'll still need to do some thorough testing of all the new spells and systems. I'll also need to merge them into the iOS/Android version (Xamarin) as well. I always work everything out in the PC version first due to its much better code editing while running in debug mode (in the Xamarin version, you have to rerun every time you want to make changes to the code).
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slowdive
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Re: Slowdive's Little Daily Blog

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I finished the icons for the Wizard spells, next up is Cleric and Druid.
The first row are Level 1 spells and are available for learning at level 1. The second row are Level 2 spells and are available for learning starting at level 3. The third row are level 3 and the fourth row are level 4 spells.

This testing grounds wizard has all spells :lol:
IBbasic10.PNG
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This wizard has only learned one spell :P
IBbasic11.PNG
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slowdive
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Re: Slowdive's Little Daily Blog

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I finished the icons for the Cleric and Druid spells:
IBbasic12.PNG
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IBbasic13.PNG
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Pongo
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Re: Slowdive's Little Daily Blog

Post by Pongo »

That looks great! I love the icons - crisp and colourful.
cartons
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Re: Slowdive's Little Daily Blog

Post by cartons »

Man, it's a little silly how excited I get seeing those little icons all lined up like that. Can't wait for this to get out there and for folks to start building. If IBB sees a steady rate of new modules from devs, it might be the last mobile gaming app I ever get!
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slowdive
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Re: Slowdive's Little Daily Blog

Post by slowdive »

Thank you cartons and Pongo for the feedback! I think things are starting to come along nicely and look more uniform. I still have a ways to go on the “features list” (see in IBbasic section of forums), but I still hope to have a working beta ready for testing at the end of the month or mid May at the latest.
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slowdive
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Re: Slowdive's Little Daily Blog

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So the server was updated to PHP 7.4 and this created compatibility issues with the forums phpBB 3.2.5. So I made a leap of faith and tried to update the forums to the latest 3.3 version and it worked :lol: So we are now on the most recent version of phpBB, yeah!
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slowdive
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Re: Slowdive's Little Daily Blog

Post by slowdive »

I mostly finished updating the trait icons to fit the style of the other UI elements. I still need to work on the code and the data file to make sure that all spells and traits are working as intended.

I also will be adding a property to weapons called "finesse". If a weapon is a finesse weapon, it uses the dexterity modifier for the to hit roll instead of strength. I'll still have a trait for "critical strike" that will allow you to use your dexterity modifier for damage, but I will remove the "finesse attack" trait as this will now be determined by the weapon instead. All ranged attacks will use dexterity so the finesse property is not used for them.

Some traits with new icons:
IBbasic14.PNG
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Entangle spell applied to an area, the actual effect on creatures is still being fixed, buggy at the moment.
IBbasic15.PNG
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slowdive
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Re: Slowdive's Little Daily Blog

Post by slowdive »

I think I have most of the spells, traits, and effects working properly now. I added checks for immunity and saving throw checks on each step when in an effect area on the map. In the below image, the top line said that the Kobold is immune to Mage Bolt (I gave kobolds immunity to mage bolts just for testing purposes). It also shows that I set the brown bear immune to entangle, but not to web (he made his saving throw).
IBbasic16.PNG
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I'm sure there will be a few bugs to work out once I fully test everything, but so far it seems to be working for the most part.
cartons
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Re: Slowdive's Little Daily Blog

Post by cartons »

The Entangle tiles look great, and I'm glad for the inclusion of finesse weapons.
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