Slowdive's Little Daily Blog

Discuss anything in general about the IceBlink Engine + Toolset project (or anything else) here.
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Dorateen
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Re: Slowdive's Little Daily Blog

Post by Dorateen »

slowdive wrote: Sun May 02, 2021 5:17 am
Below is the link to v198 that includes the two weapon fighting feature:

https://www.dropbox.com/s/yeibhtywqyvv4 ... 8.zip?dl=0
This is outstanding, and good timing! I will download this week and begin building with it.

As for the windowed mode, sounds like a good idea and will be helpful for working in the toolset. Would it be an option that could be changed at anytime, or is it just from the configuration screen when you start up the application?
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slowdive
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Re: Slowdive's Little Daily Blog

Post by slowdive »

I could change it to use a config file (maybe call "config.ini") with settings in the file instead. I just thought a "launcher" type screen was easier for users to use and seems to be something people are doing nowadays like BG3. I guess I could have an option for users to create a file from the launcher and then the game will always use that "config.ini" if it exists. If they want to go back to the launcher, they can just delete the "config.ini" file.
Pongo
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Re: Slowdive's Little Daily Blog

Post by Pongo »

Good work with v198. It'll be nice to have the two weapon fighting option!
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slowdive
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Re: Slowdive's Little Daily Blog

Post by slowdive »

I have most everything done code wise for the initial release of IBbasic. I still need to do a lot of testing as I have already found some crashing bugs. The first few releases will be considered beta or early access type builds. I’ll start with v0.0.x and eventually move to v1.0.x when everything runs without crashing :lol:
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slowdive
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Re: Slowdive's Little Daily Blog

Post by slowdive »

Fixed a bunch of crashing bugs mostly due to module data that was outdated with new code. I was able to make a complete play through of The Raventhal, yeah! :lol:
IBbasic18.PNG
IBbasic18.PNG (74.82 KiB) Viewed 9928 times

Progress. Next up is testing Blackwinter and then The Birthday.
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slowdive
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Re: Slowdive's Little Daily Blog

Post by slowdive »

So I finished testing Blackwinter and The Birthday. I found a number of bugs due to new player classes and data.json vs append_data.json stuff. I'll need to make a few more play throughs, but everything seems to be getting more robust. I'm doing my best to try and break things and test all the new spells, traits, and other features. I think I should be ready to put the first beta out there in a couple of weeks. I still need to add more default creatures, items, tiles, tokens, and portraits so that may add another week.
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slowdive
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Re: Slowdive's Little Daily Blog

Post by slowdive »

Testing is going well so far. First, I think I'll post the PC version to the Vault (maybe this weekend or next) so people can get an early look at where IBbasic is at (I'll post the engine/toolset and the data editor). After that, it'll take a week or so to create the beta testing sites on Google Play and Apple App Store (they take awhile to setup and get approved).
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slowdive
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Re: Slowdive's Little Daily Blog

Post by slowdive »

I posted IBbasic version 1.0.06 to the NW Vault for those interested in testing the beta out. If you do find some time to test, please let me know what bugs you find.

https://neverwintervault.org/project/ic ... inetoolset
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slowdive
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Re: Slowdive's Little Daily Blog

Post by slowdive »

I posted IBbasic v1.0.06 to Google Play in a Beta channel for android users to test. It may not show up for a day or so, it is in review.

I started working on the "Tutorial Module" which will be the base module that comes embedded in the app. It will have most of the basic parts used in modules such as areas, encounters, containers, journal entries, quests, conversations with conditionals and actions, a shop, etc.
youngneil1
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Re: Slowdive's Little Daily Blog

Post by youngneil1 »

Awesome progress, Jer! It warms my heart to see all the action going on, you are on a fine run, for sure :).
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