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Re: Hearkenwold

Posted: Mon Dec 14, 2020 3:07 pm
by Dorateen
Interestingly, KotC2 comes with a Death Knight class, which has a special ability called Life Drain. Not exactly the same as level drain, but does let the character siphon hit points from an enemy and add them to his own.

Re: Hearkenwold

Posted: Tue Dec 22, 2020 4:15 pm
by youngneil1
Hey Dorateen,

it's so impressive that you are rebuilding Hearkenwold in the KotC 2 Engine! That video was impressive to watch, especially when it comes to the full implementation of all the combat features of D&D.

It woule indeed be awesome if Hearkenwold would accompany the official launch of the KotC2 engine - there would be quite the audience then and Hearkenwold so much earns to be played by more people.

Keep the good stuff coming :) !

Re: Hearkenwold

Posted: Wed Dec 23, 2020 3:05 pm
by Dorateen
Thanks, youngneil1. I'm looking forward to returning to IceBlink as well, and hearing more about your new project.

Re: Hearkenwold

Posted: Sat Jan 02, 2021 5:21 pm
by Dorateen
January Update

I started to work on the Guild Adventures, which is the final stage of the Hearkenwold campaign as I look to wrap up the conversion project into the KotC2 engine. Of course, once incorporated, these missions can be tackled as soon as the player unlocks the Guild access. Although some of the areas are definitely for higher level characters.

I'll post a few screenshots as I was finishing up the Relmfur Fortress and surrounding areas to close out the year:

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Now we will see if I completely underestimated how long it will take to recreate the class specific content. I am projecting to near completion by the end of March so there can be a 1st Quarter release. It's always possible work could go a little past that. Once this version of the module is released, I am ready to return to working in IceBlink as the broader scope of Hearkenwold continues to expand.

Re: Hearkenwold

Posted: Sun Jan 03, 2021 2:36 am
by slowdive
March is right around the corner and your progress has been swift. The KotC2 conversions is coming along nicely.

Re: Hearkenwold

Posted: Sun Jan 03, 2021 4:57 pm
by Dorateen
I don't want to think of March being right around the corner! I am hoping three months gives me enough time to do everything I need to do. Going to stagger work on all the guild quests over the next several weeks, so that I can have them all more ore less finished in that time frame.

Re: Hearkenwold

Posted: Mon Jan 04, 2021 7:00 am
by youngneil1
Thank you for the update on development :) ! The new screenies in KotC2 look fresh and shiny. Yeah, time flies, especially when you do something you are really into. So this is a good sign that you are on the right track with bringing a full blown Hearkenwold into the light of the world.

Re: Hearkenwold

Posted: Mon Jan 04, 2021 4:07 pm
by Dorateen
Thanks, as I've discussed in this thread, I enjoy working with both engines. I might explore some new tilesets for the next part when I return to IceBlink. It will sort of be like a fresh start.

Re: Hearkenwold

Posted: Mon Jan 18, 2021 3:58 am
by cartons
Just wanted to tell you I'm really enjoying my first playthrough of Hearkenwold! The writing is sensitive and intelligent, and the fight setpieces are all the right kinds of challenging :twisted:

Yesterday, in a cave, I walked in on a trio of Shaman Trolls and got thoroughly whupped (I barely scratched one of them!). Decided to explore in another direction and ended up getting kidnapped by slavers. After catalyzing a rebellion and escaping (some magic items richer; levels and skills wiser), I charged back into that cave and wiped out those Shaman Trolls without taking a single hit! Very satisfying.

Right now my party is levels 4-5, at the foot of the barricaded Dwarven Moutain. Stepping forward seems like a pretty huge commitment for now, and I'm still on the trail of Wrathack, so I decided to trudge back down to the plains for now. I'd like to keep my eyes open for a shovel too...

Thanks for making such a fun, engaging adventure. I'm neither a minmaxer nor a completionist, but I'd like to explore as much of your world as my poorly constructed band of adventurers can handle! Looking forward for the next installment!

Re: Hearkenwold

Posted: Mon Jan 18, 2021 2:50 pm
by Dorateen
Thank you very much for the feedback, cartons. I am delighted to hear about your experience with the trolls, as this module was designed so that the player might get themselves into difficult situations and need to come back when their characters are stronger. If you find yourself stuck at any point, or encounter any bugs, please let me know.