It's a new year, and I've just posted the latest version of Hearkenwold for Knights of the Chalice 2 on the nexus page.
https://www.nexusmods.com/knightsofthechalice2/mods/5
This brings both modules now into alignment. And here are a couple of more screenshots showcasing higher level content.


Now the question becomes, where do I go from here with returning to the IceBlink engine. I've been giving the matter some thought, and while the obvious answer is to just keep building where the last update has left off, I also had the notion to rebuild the NWN2 module I made called "Edinmoor", and place it into the Hearkenwold campaign. It's an adventure designed for 7th to 9th level characters, if I recall, and I would have to make some adjustments to fit the custom setting. But the advantage is, the content would be able to be accessed by players at anytime as soon as they stumble across the associated areas. On the other hand, if I continue the main adventure arc, which I do have plans for, that represents content only available for players who have made it so far and reached that point. I also found that it feels a little linear to some degree, following the story branch. Where as an inclusion of Edinmoor into the campaign would just be more content as part of an open world. It also has the advantage of letting me work from a blueprint, a preexisting campaign that I have already finished, and would probably be something I can have out this year. But to continue the adventure into new areas, will likely take me longer, even though I have a rough outline about what I want to do.
So I haven't made a decision yet. I will most likely being fixing bugs over the next couple of weeks. But I think by the end of this month, I'll have a firm idea about the direction to take Hearkenwold. Of course, I would appreciate any feedback: would players want to have new adventure available sooner, which their party can tackle as soon as they are ready? Or would it be better to keep pushing the main narrative forward?