I realised one of the reasons I wanted to move straight onto chapter 2 was because I was enjoying making new content. On reflection, I'm going to spend August and September playtesting and addressing bugs and gaps in the Chapter 1 content before I move on. There is plenty of stuff I've been putting off, which I should just get on with really.
So I've been spending time:
Adding missing NPC portraits and environmental graphics, moving the conversations over to party chat, and adding in additional race/class convo options and uses for traits. At some point I'm going to have to go over this again and either remove or change traits that are just getting totally underused - I have one on "streetwise" that hasn't seen the light of day yet, for example, although I've got some ideas for how it can be used in the town areas so it might come good in the end. Anyway, here's Sergeant Vrai (who isn't really new), who gives you your quests and rewards...

- Vrai.png (573.58 KiB) Viewed 24101 times
Sorting out character portraits. Clearly you can add your own and you don't need to use them, but I've put together these black and white portraits from Epic Character Generator that would provide consistency if you wanted to use them. I just need a better dwarf or two! This is the first page of portraits, not the full list:

- Portraits.png (730.83 KiB) Viewed 24101 times
Adding missing flavour side-content and NPCs etc where the world was feeling a bit empty. So the starting level of the castle now has an additional paladin and trainer hanging around to talk to, and the journey to the lighthouse has some optional stuff to find. I need to do this for the other two main chapter one quests as well, which will take a bit longer given they take place in a) a town and b) a tavern!

- castlestart.png (703.21 KiB) Viewed 24101 times
Completing spells up to level 3 caster level: This picture shows the wizard spells. There are five for each level, with an additional low SP cantrip as a fall back. I've got Blood Mage spells to level 2 but haven't progressed Cleric yet, so quite a lot to do. Each spell is tested and works (although I need to add the exemptions - eg, Frighten shouldn't work on undead). Some of them have their own animated effects (slow, haste, frighten, veil of darkness etc), which are pretty basic but gives a nice feel of variety.

- magic.png (337.91 KiB) Viewed 24101 times
Working out BAB and saving throws the the classes, how I'm dividing experience, costing items etc. Its not very exciting, but I've basically set up a mammoth spreadsheet so I compare what I'm doing for all the classes, and how things like the cost of items compare. Its really helpful to be able to see everything in one place and compare across rows. For example, this is the fortitude table (its in blue after level 9 because its a projection, I haven't added the stats yet).

- stats.png (22.63 KiB) Viewed 24101 times
Getting the journal working All existing quests (main and side) now have 3 - 5 journal entries that you can use as a reminder for what to do. I haven't decided if I'm using the faction options yet, but they look pretty nice and I'm tempted.

- journal.png (1.07 MiB) Viewed 24101 times
And just generally finding bugs and typos... of which there are a lot.
Its actually a lot of fun getting down into the nuts and bolts of the design and checking that stuff is working ok. I kinda wish I'd done it earlier! The plan is to get this all completed by the end of September so there isn't a caveat on saying "Chapter one is done", and then move onto Chapter 2.