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Re: Hearkenwold
Posted: Mon Nov 02, 2020 4:21 pm
by Dorateen
Thanks, slowdive. Slowly but surely I'm getting there.
Re: Hearkenwold
Posted: Sat Dec 05, 2020 3:43 pm
by Dorateen
Re: Hearkenwold
Posted: Sun Dec 06, 2020 1:37 am
by slowdive
Looking good and more good progress made. I saw that KotC is on sale on GOG... I'll need to look into that so I can play Hearkenwold once ready. Our family was playing Grounded for a couple of months, but we got bored with it as they are still in early production and we ran out of things to do.
Re: Hearkenwold
Posted: Sun Dec 06, 2020 2:47 pm
by Dorateen
That's right, the original Knights of the Chalice was recently released on GOG. The official release of KotC2 is supposed to come to steam and GOG as well, but no definite date yet. I would love to have the Hearkenwold conversion project finished in time so that it will be another module available to players.
Re: Hearkenwold
Posted: Sun Dec 06, 2020 4:35 pm
by slowdive
Is Hearkenwold for KotC1 or KotC2? I haven't played KotC so I am not very knowledgeable. What will I need to play Hearkenwold in the KotC engine?
Re: Hearkenwold
Posted: Sun Dec 06, 2020 5:04 pm
by Dorateen
Hearkenwold is using the KotC 2 engine. That was a kickstarter earlier this year and was funded in July. I was a backer, so I was able to get the game, which includes the module editor I've been working with. I believe people could contact the developer if they wanted to get a copy through his site now, but he is still fixing some bugs.
Knights of the Chalice 2 is more of a module creation kit, with the first official release being "Augury of Chaos". He plans to release more adventures along the way.
The one thing about KotC in general is that combat can be brutal, mostly due to the reactive AI. I am finding the same encounters in Hearkenwold playing out with more challenge, but because Hearkenwold is more open by design, players should have the opportunity to explore, level up and grow more powerful to take on tougher enemies.
Re: Hearkenwold
Posted: Mon Dec 07, 2020 2:45 am
by zach_holbrook
I've been refreshing the GOG page for KotC2 since the first one came out--I'm eager to try it out, and I hope I'll be able to play Hearkenwold in it soon!
Re: Hearkenwold
Posted: Mon Dec 07, 2020 6:41 pm
by Dorateen
The last KotC2 update included the release of the guide book or Augury of Chaos (330 pages). That was a big step, so I think the game could be available first quarter 2021.
Re: Hearkenwold
Posted: Sun Dec 13, 2020 7:21 pm
by Dorateen
Today I downloaded the latest build of Knights of the Chalice 2 on the laptop I sometimes use, which means I was able to capture some video!
This part of Herakenwold sees the party exploring an optional tower location. Just a quick sample to show off some basic interactions and of course, combat.
https://www.youtube.com/watch?v=kMBPCcR ... e=youtu.be
Re: Hearkenwold
Posted: Mon Dec 14, 2020 2:41 am
by slowdive
Thanks for the video, that helps me see what KotC is like and how Hearkenwold plays in the engine. My 6 yr old boy and I watched the video and he was impressed with the wraith's level drain and wanted that for his PC. I said you will need to become undead first and he was okay with that
![Laughing :lol:](./images/smilies/icon_lol.gif)