IB (pc only, testbed) Development updates
Re: IB (pc only, testbed) Development updates
That is an exciting and impressive list of tasks there
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Re: IB (pc only, testbed) Development updates
Hey there! I've downloaded the most recent version, and I can't get it to work -- maybe because I use layers 4 & 5 in all my maps.
Re: IB (pc only, testbed) Development updates
Quick question. Something I noticed after the switch to v192, please see the screenshots below.
On the right side of the screen, notice how the spacing between the character portraits has been increased so that the sixth character's portrait now overlaps the compressed movement pad in the bottom corner. It is also this way in v193
Back in v184, the portraits were spaced much closer together and there was no overlap with the movement pad.
Is this something that can be adjusted on the builder's side, in a config file possibly?
edit: OK, maybe the movement pad (before being expanded) isn't smaller on the combat screen. But it does appear that the positioning of the portraits is higher than on the Adventure Screen, so there is no overlap. Is it something in a config file that changed the UI layout?
On the right side of the screen, notice how the spacing between the character portraits has been increased so that the sixth character's portrait now overlaps the compressed movement pad in the bottom corner. It is also this way in v193
Back in v184, the portraits were spaced much closer together and there was no overlap with the movement pad.
Is this something that can be adjusted on the builder's side, in a config file possibly?
edit: OK, maybe the movement pad (before being expanded) isn't smaller on the combat screen. But it does appear that the positioning of the portraits is higher than on the Adventure Screen, so there is no overlap. Is it something in a config file that changed the UI layout?
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Re: IB (pc only, testbed) Development updates
Hey, glad you noticed that one, Dorateen. It's related to the widescreen adjustments. I will look into it. Which resolution are you running?
I am a bit out of the loop currently, as RL is really busy here. We move appartments soon and there's so much to do/organize, sigh... I hope it will get better mid June the latest .
I am a bit out of the loop currently, as RL is really busy here. We move appartments soon and there's so much to do/organize, sigh... I hope it will get better mid June the latest .
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Re: IB (pc only, testbed) Development updates
Hey Zach, oops - that's not good. I will give it a test run with the latest version of Malkin I can dig up here...Hey there! I've downloaded the most recent version, and I can't get it to work -- maybe because I use layers 4 & 5 in all my maps.
Re: IB (pc only, testbed) Development updates
Hi youngneil1, great to hear from you. Very understandable with the transition. The screens I posted above were running the game in 1440 x 900 resolution.youngneil1 wrote: ↑Wed May 06, 2020 5:35 pm Hey, glad you noticed that one, Dorateen. It's related to the widescreen adjustments. I will look into it. Which resolution are you running?
Re: IB (pc only, testbed) Development updates
I too have been unusually busy with RL due to virus, teleworking, and family stuff. Plus I’m going through my brother’s old 4track tapes and converting them to digital which I have been avoiding for years, too painful.
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Re: IB (pc only, testbed) Development updates
Hey Karl, glad to hear everything's good (though hectic). Thanks for looking into it -- but no rush! I can easily use 192 for now. If you want the most recent version let me know.
Slowdive -- working remotely is way more time-consuming than I thought it would be, are you finding it the same?
Slowdive -- working remotely is way more time-consuming than I thought it would be, are you finding it the same?
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Re: IB (pc only, testbed) Development updates
I feel you, Jer.
@Zach: I made overgrowth and dynamic overlay in layers 4 and 5 optional now (incoming module setting). I hope next version will fix the issue for you. I did not have Malkin crashing though, it was more that some graphics became transparent when I moved closer (likely because they had been placed in layer4). We will see, keep fingers crossed.
@Dorateen: I found this entry here in the MainUILayout file (in data folder):
Regardless of this, I see quite a few bugs during my testing, too (like hp/sp numbers not aligning with portriats correctly anymore, the blended in arrow panel's arrow buttons are also a bit mispalced...) Lots of work ahead ...
@Zach: I made overgrowth and dynamic overlay in layers 4 and 5 optional now (incoming module setting). I hope next version will fix the issue for you. I did not have Malkin crashing though, it was more that some graphics became transparent when I moved closer (likely because they had been placed in layer4). We will see, keep fingers crossed.
@Dorateen: I found this entry here in the MainUILayout file (in data folder):
Specifically the "y: 920" entry is responsible for setting the height/y position of the arrow panel button (higher means lower on screen) . Is yours set to 920, too? If not, adjustign it might fix a part of the issue."tag": "btnToggleArrows",
"ImgFilename": "btn_small",
"ImgOffFilename": "btn_small_off",
"ImgOnFilename": "btn_small_on",
"Img2Filename": "btnarrows",
"Img2OffFilename": "",
"Img3Filename": "",
"GlowFilename": "btn_small_glow",
"btnState": "Normal",
"btnNotificationOn": false,
"glowOn": false,
"Text": "",
"Quantity": "",
"HotKey": "",
"X": 9,
"Y": 920,
"IBScript": "none",
"Width": 100,
"Height": 100,
"scaler": 0.8,
"playedHoverSound": false,
"show": true
Regardless of this, I see quite a few bugs during my testing, too (like hp/sp numbers not aligning with portriats correctly anymore, the blended in arrow panel's arrow buttons are also a bit mispalced...) Lots of work ahead ...
Re: IB (pc only, testbed) Development updates
Thanks for looking into it. Yes, I'm showing the same coordinates in the MainUILayout file, x: 9, y:920. There might be something there with the other configuration settings, but I have not tested yet.youngneil1 wrote: ↑Sat May 09, 2020 12:05 pm Specifically the "y: 920" entry is responsible for setting the height/y position of the arrow panel button (higher means lower on screen) . Is yours set to 920, too? If not, adjustign it might fix a part of the issue.